Ryujinx-GtkSharp/doc/en/Gdk/EventButton.xml
Mike Kestner 352fc8e849 Run the doc updater
Didn't audit any of this.
2012-03-28 22:10:46 -05:00

187 lines
8.7 KiB
XML

<Type Name="EventButton" FullName="Gdk.EventButton">
<TypeSignature Language="C#" Maintainer="auto" Value="public class EventButton : Gdk.Event" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EventButton extends Gdk.Event" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>Used for button press and button release events.</summary>
<remarks>
<para>
Used for button press and button release events. The type
field will be one of <see cref="F:Gdk.EventType.ButtonPress" />,
<see cref="F:Gdk.EventType.TwoButtonPress" />,
<see cref="F:Gdk.EventType.ThreeButtonPress" />,
and <see cref="F:Gdk.EventType.ButtonRelease" /></para>
<para>
Double and triple-clicks result in a sequence of events being received. For double-clicks the order of events will be:
<list type="number"><item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.TwoButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item></list></para>
<para>
Note that the first click is received just like a normal
button press, while the second click results in a
<see cref="T:Gdk.EventType.TwoButtonPress" /> being received just after the
<see cref="T:Gdk.EventType.ButtonPress" />. Triple-clicks are very similar to
double-clicks, except that <see cref="T:Gdk.EventType.ThreeButtonPress" /> is inserted after
the third click. The order of the events is:
<list type="number"><item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.TwoButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.ThreeButtonPress" /></term></item><item><term><see cref="T:Gdk.EventType.ButtonRelease" /></term></item></list></para>
<para>
For a double click to occur, the second button press must
occur within 1/4 of a second of the first. For a triple click
to occur, the third button press must also occur within 1/2
second of the first button press.
</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventButton (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">a <see cref="T:System.IntPtr" /> to a <see cref="T:Gdk.Event.Handle" /></param>
<summary>Internal constructor</summary>
<remarks>This constructor is internal and should not be used.</remarks>
</Docs>
</Member>
<Member MemberName="Axes">
<MemberSignature Language="C#" Value="public double[] Axes { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64[] Axes" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double[]</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>x, y translated to the axes of device, or null if device is the mouse.</summary>
<value>a <see cref="T:System.Double[]" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="Button">
<MemberSignature Language="C#" Value="public uint Button { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Button" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The button which was pressed or released, numbered from 1 to 5. Normally button 1 is the left mouse button, 2 is the middle button, and 3 is the right button. On 2-button mice, the middle button can often be simulated by pressing both mouse buttons together.</summary>
<value>a <see cref="T:System.UInt32" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="Device">
<MemberSignature Language="C#" Value="public Gdk.Device Device { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Gdk.Device Device" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Device</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The device where the event originated.</summary>
<value>a <see cref="T:Gdk.Device" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="State">
<MemberSignature Language="C#" Value="public Gdk.ModifierType State { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Gdk.ModifierType State" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.ModifierType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>A bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt) and the pointer buttons.</summary>
<value>a <see cref="T:Gdk.ModifierType" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Time" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<value>a <see cref="T:System.UInt32" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public double X { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 X" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the window.</summary>
<value>a <see cref="T:System.Double" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="XRoot">
<MemberSignature Language="C#" Value="public double XRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 XRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The x coordinate of the pointer relative to the root of the screen.</summary>
<value>a <see cref="T:System.Double" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public double Y { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Y" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the window.</summary>
<value>a <see cref="T:System.Double" /></value>
<remarks />
</Docs>
</Member>
<Member MemberName="YRoot">
<MemberSignature Language="C#" Value="public double YRoot { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 YRoot" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The y coordinate of the pointer relative to the root of the screen.</summary>
<value>a <see cref="T:System.Double" /></value>
<remarks />
</Docs>
</Member>
</Members>
</Type>