Ryujinx-GtkSharp/doc/en/Gdk/InterpType.xml
Mike Kestner 9577c1e81d 2004-06-29 Mike Kestner <mkestner@ximian.com>
* en/*/*.xml : remove To be added from enum <remarks> since they aren't
	rendered.  Monodoc needs to be enhanced to render if they are there,
	but we should normally put enum member docs in the summary, not remarks.

svn path=/trunk/gtk-sharp/; revision=30537
2004-06-29 16:25:31 +00:00

100 lines
3.9 KiB
XML

<Type Name="InterpType" FullName="Gdk.InterpType">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum InterpType;" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Interpolation mode for scaling operations.</summary>
<remarks>Bilinear is the best balance in most cases.
Nearest provides faster (and low quality) scaling, while Hyper is slow but high-quality.
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Nearest">
<MemberSignature Language="C#" Value="Nearest" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.InterpType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Nearest neighbor sampling; this is the fastest and lowest quality mode. Quality is normally unacceptable when scaling down, but may be OK when scaling up.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Tiles">
<MemberSignature Language="C#" Value="Tiles" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.InterpType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>This is an accurate simulation of the PostScript image operator without any interpolation enabled. Each pixel is rendered as a tiny parallelogram of solid color, the edges of which are implemented with antialiasing. It resembles nearest neighbor for enlargement, and bilinear for reduction.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Bilinear">
<MemberSignature Language="C#" Value="Bilinear" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.InterpType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Best quality/speed balance; use this mode by default. Bilinear interpolation. For enlargement, it is equivalent to point-sampling the ideal bilinear-interpolated image. For reduction, it is equivalent to laying down small tiles and integrating over the coverage area.</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Hyper">
<MemberSignature Language="C#" Value="Hyper" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.InterpType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>This is the slowest and highest quality reconstruction function. It is derived from the hyperbolic filters in Wolberg's "Digital Image Warping", and is formally defined as the hyperbolic-filter sampling the ideal hyperbolic-filter interpolated image (the filter is designed to be idempotent for 1:1 pixel mapping).</summary>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value="value__" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Internal field.</summary>
<remarks>Do not use.</remarks>
</Docs>
</Member>
</Members>
</Type>