Ryujinx-GtkSharp/doc/en/GLib/SignalArgs.xml
Mike Kestner 73632b2747 2004-05-28 Mike Kestner <mkestner@ximian.com>
* generator/ObjectGen.cs : adjust to ObjectManager ns change.
	* glib/ManagedValue.cs : move to GLib and internalize.
	* glib/Object.cs : adjust to ObjectManager ns change.
	* glib/ObjectManager.cs : move to GLib.
	* glib/TypeConverter.cs : move to GLib.  return ManagedValue.GType
	when we can't match a type instead of GType.None.
	* gtk/*.custom: adjust for new TypeConverter ns and behavior.

2004-05-28  Mike Kestner  <mkestner@ximian.com>

	* en/* : run updater. fix a few *Sharp copy/pastisms.

svn path=/trunk/gtk-sharp/; revision=28362
2004-05-28 16:59:21 +00:00

100 lines
3.7 KiB
XML

<Type Name="SignalArgs" FullName="GLib.SignalArgs">
<TypeSignature Language="C#" Value="public class SignalArgs : System.EventArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Arguments and return value for signals.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.EventArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Creates a SignalArgs object with no return value and no arguments.</summary>
<returns>an object of type <see cref="T:GLib.SignalArgs" /></returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="retval" Type="System.Object" />
</Parameters>
<Docs>
<summary>Creates a SignalArgs object with a return value and no arguments.</summary>
<param name="retval">an object of type <see cref="T:System.Object" /></param>
<returns>an object of type <see cref="T:GLib.SignalArgs" /></returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalArgs (object retval, object [] args);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="retval" Type="System.Object" />
<Parameter Name="args" Type="System.Object []" />
</Parameters>
<Docs>
<summary>Creates a SignalArgs object with a return value and a list of arguments.</summary>
<param name="retval">an object of type <see cref="T:System.Object" /></param>
<param name="args">an object of type <see cref="T:System.Object" /> []</param>
<returns>an object of type <see cref="T:GLib.SignalArgs" /></returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="RetVal">
<MemberSignature Language="C#" Value="public object RetVal { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The return value.</summary>
<param name="value">an object of type <see cref="T:System.Object" /></param>
<returns>an object of type <see cref="T:System.Object" /></returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="Args">
<MemberSignature Language="C#" Value="public object [] Args { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object []</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>A list of arguments.</summary>
<param name="value">an object of type <see cref="T:System.Object" /> []</param>
<returns>an object of type <see cref="T:System.Object" /> []</returns>
<remarks>
</remarks>
</Docs>
</Member>
</Members>
</Type>