Ryujinx-GtkSharp/doc/en/Rsvg/Handle.xml
Mike Kestner 320977f58f 2005-03-10 Mike Kestner <mkestner@novell.com>
* generator/SymbolTable.cs : fix gssize and gsize, they aren't 32 bit
	like the docs say they are.

svn path=/trunk/gtk-sharp/; revision=41666
2005-03-10 22:15:07 +00:00

197 lines
7.9 KiB
XML

<Type Name="Handle" FullName="Rsvg.Handle">
<TypeSignature Language="C#" Value="public class Handle : GLib.Opaque, IWrapper" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>rsvg-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="Close">
<MemberSignature Language="C#" Value="public bool Close ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Close, to indicate that loading the image is complete. </summary>
<returns>
<see langword="true" /> if the loader closed successfully, or <see langword="false" /> if there was an error.</returns>
<remarks>This will return <see langword="true" /> if the loader closed successfully.</remarks>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public void Free ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Frees handle.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Handle (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Rsvg.Handle" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Handle ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Returns a new rsvg handle.</summary>
<returns>a new <see cref="T:Rsvg.Handle" /></returns>
<remarks>This handle can be used for dynamically loading an image. You need to feed it data using <see cref="M:Rsvg.Handle.Write()" />, then call <see cref="M:Rsvg.Handle.Close()" /> when done. No more than one image can be loaded with one handle.</remarks>
</Docs>
</Member>
<Member MemberName="Pixbuf">
<MemberSignature Language="C#" Value="public Gdk.Pixbuf Pixbuf { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The pixbuf loaded by handle.</summary>
<returns>a <see cref="T:Gdk.Pixbuf" /></returns>
<remarks>If insufficient data has been read to create the pixbuf, or an error occurred in loading, then <see langword="null" /> will be returned.</remarks>
</Docs>
</Member>
<Member MemberName="Dpi">
<MemberSignature Language="C#" Value="public double Dpi { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>Sets the DPI for the all future outgoing pixbufs.</summary>
<returns> Dots Per Inch (aka Pixels Per Inch)</returns>
<remarks>Common values are 72, 90, and 300 DPI. Passing a number &lt;= 0 to dpi will reset the DPI to whatever the default value happens to be.</remarks>
</Docs>
</Member>
<Member MemberName="NewGz">
<MemberSignature Language="C#" Value="public static Rsvg.Handle NewGz ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Rsvg.Handle</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>See <see cref="C:Rsvg.Handle" />, except that this will handle GZipped SVGs (svgz)</summary>
<returns>a <see cref="T:Rsvg.Handle" /></returns>
<remarks>Use the returned handle identically to how you use a handle returned from <see cref="C:Rsvg.Handle" /></remarks>
</Docs>
</Member>
<Member MemberName="Write">
<MemberSignature Language="C#" Value="public bool Write (byte [] buf, ulong count);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buf" Type="System.Byte[]" />
<Parameter Name="count" Type="System.UInt64" />
</Parameters>
<Docs>
<summary>Loads the next <paramref name="count" /> bytes</summary>
<param name="buf"> Pointer to svg data</param>
<param name="count"> length of the <paramref name="buf" /> buffer in bytes</param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>This will return <see langword="true" /> if the data was loaded successful, and <see langword="false" /> if an error occurred. In the latter case, the loader will be closed, and will not accept further writes.</remarks>
</Docs>
</Member>
<Member MemberName="Desc">
<MemberSignature Language="C#" Value="public string Desc { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Title">
<MemberSignature Language="C#" Value="public string Title { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.String" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Path">
<MemberSignature Language="C#" Value="public void Path (string d, string id);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="d" Type="System.String" />
<Parameter Name="id" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="d">a <see cref="T:System.String" /></param>
<param name="id">a <see cref="T:System.String" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SetSizeCallback">
<MemberSignature Language="C#" Value="public void SetSizeCallback (Rsvg.SizeFunc size_func, IntPtr user_data, IntPtr user_data_destroy);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="size_func" Type="Rsvg.SizeFunc" />
<Parameter Name="user_data" Type="System.IntPtr" />
<Parameter Name="user_data_destroy" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="size_func">a <see cref="T:Rsvg.SizeFunc" /></param>
<param name="user_data">a <see cref="T:System.IntPtr" /></param>
<param name="user_data_destroy">a <see cref="T:System.IntPtr" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>