Ryujinx-GtkSharp/gdk/PixbufAnimation.custom
Dan Winship 475b44e7ba * gdk/PixbufLoader.custom: Implement System.IO.Stream and
resource-file constructors (using code formerly in Pixbuf.custom)

	* gdk/Pixbuf.custom: Redo the stream and resource ctors in terms
	of the PixbufLoader ones.

	* gdk/PixbufAnimation.custom: Add stream and resource ctors

	* gtk/Image.custom: Add stream and resource ctors

svn path=/trunk/gtk-sharp/; revision=42463
2005-04-01 14:54:12 +00:00

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// PixbufAnimation.custom - GdkPixbufAnimation class customizations
//
// Copyright (c) 2005 Novell, Inc.
//
// This code is inserted after the automatically generated code.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
public PixbufAnimation (System.IO.Stream stream) : base (new PixbufLoader (stream).AnimationHandle) {}
public PixbufAnimation (System.Reflection.Assembly assembly, string resource) : base (IntPtr.Zero)
{
if (assembly == null)
assembly = System.Reflection.Assembly.GetCallingAssembly ();
Raw = new PixbufLoader (assembly, resource).AnimationHandle;
}
static public PixbufAnimation LoadFromResource (string resource)
{
return new PixbufAnimation (System.Reflection.Assembly.GetCallingAssembly (), resource);
}