Ryujinx-GtkSharp/gdk/EventProperty.cs
Mike Kestner bb22b822a0 2004-02-20 Mike Kestner <mkestner@ximian.com>
* gdk/Gdk.metadata : hide Property, Selection, and DND events
	* gdk/EventDND.cs : glue-based manual implementation.
	* gdk/EventDND.custom : kill
	* gdk/EventProperty.cs : glue-based manual implementation.
	* gdk/EventProperty.custom : kill
	* gdk/EventSelection.cs : glue-based manual implementation.
	* gdk/EventSelection.custom : kill
	* gdk/gdk-api.xml : regen
	* gdk/gdk-symbols.xml : manual mappings.
	* glue/event.cs : expose DND, Property and Selection struct fields.

svn path=/trunk/gtk-sharp/; revision=23289
2004-02-20 17:55:03 +00:00

45 lines
943 B
C#

// Gdk.EventProperty.cs - Custom property event wrapper
//
// Author: Mike Kestner <mkestner@ximian.com>
//
// (c) 2004 Novell, Inc.
namespace Gdk {
using System;
using System.Runtime.InteropServices;
public class EventProperty : Event {
[DllImport("gtksharpglue")]
static extern uint gtksharp_gdk_event_property_get_time (IntPtr evt);
[DllImport("gtksharpglue")]
static extern IntPtr gtksharp_gdk_event_property_get_atom (IntPtr evt);
[DllImport("gtksharpglue")]
static extern PropertyState gtksharp_gdk_event_property_get_state (IntPtr evt);
public EventProperty (IntPtr raw) : base (raw) {}
public Atom Atom {
get {
return new Atom (gtksharp_gdk_event_property_get_atom (Handle));
}
}
public PropertyState State {
get {
return gtksharp_gdk_event_property_get_state (Handle);
}
}
public uint Time {
get {
return gtksharp_gdk_event_property_get_time (Handle);
}
}
}
}