Ryujinx-GtkSharp/doc/en/Gtk/DrawArgs.xml
Mike Kestner 4a1e0cc220 2003-02-25 Mike Kestner <mkestner@ximian.com>
* All: move all signal args from *Sharp to base namespaces.

svn path=/trunk/gtk-sharp/; revision=23465
2004-02-25 20:15:44 +00:00

94 lines
3.2 KiB
XML

<Type Name="DrawArgs" FullName="Gtk.DrawArgs">
<TypeSignature Language="C#" Value="public class DrawArgs : GtkSharp.SignalArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GtkSharp.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public DrawArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gtk.DrawArgs'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Height">
<MemberSignature Language="C#" Value="public int Height { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Width">
<MemberSignature Language="C#" Value="public int Width { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public int Y { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public int X { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Drawable">
<MemberSignature Language="C#" Value="public Gdk.Drawable Drawable { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Drawable</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gdk.Drawable'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>