Ryujinx-GtkSharp/glib/DefaultSignalHandlerAttribute.cs
Mike Kestner ff263164e3 2003-12-15 Mike Kestner <mkestner@ximian.com>
* generator/BoxedGen.cs : s/uint/GLib.GType
	* generator/ManualGen.cs : add a ctor to pass ToNative handle name
	* generator/ObjectGen.cs : s/uint/GLib.GType
	* generator/Signal.cs : use GLib.GType and call OverrideVirtualMethod
	* generator/SymbolTable.cs : make GType a ManualGen and update a few
	ManualGens to the new signatures.
	* glib/DefaultSignalHandler.cs : s/Type/System.Type
	* glib/ManagedValue.cs : s/uint/GLib.GType
	* glib/Object.cs : s/uint/GLib.GType, add OverrideVirtualMethod.
	* glib/Type.cs : s/uint/IntPtr, add static fields for fundamentals.
	make it a value type and add ==, !=, Equals, and GetHashCode.
	* glib/TypeConverter.cs : use new GType statics, not fundamentals.
	* glib/Value.cs : use new GType statics, not fundamentals.
	* gnome/*.custom : s/uint/GLib.GType
	* gtk/*Store.custom : use GType statics, not fundamentals.
	* sample/Subclass.cs : s/uint/GLib.GType.

svn path=/trunk/gtk-sharp/; revision=21181
2003-12-15 16:59:25 +00:00

41 lines
537 B
C#

//
// DefaultSignalHandlerAttribute.cs
//
// Author: Mike Kestner <mkestner@ximian.com>
//
// (C) 2003 Novell, Inc.
//
namespace GLib {
using System;
public sealed class DefaultSignalHandlerAttribute : Attribute
{
private string method;
private System.Type type;
public DefaultSignalHandlerAttribute () {}
public string ConnectionMethod
{
get {
return method;
}
set {
method = value;
}
}
public System.Type Type
{
get {
return type;
}
set {
type = value;
}
}
}
}