Ryujinx-GtkSharp/glib/SignalCallback.cs
Gonzalo Paniagua Javier 4a6b18ee0f 2003-02-26 Gonzalo Paniagua Javier <gonzalo@ximian.com>
* generator/Parser.cs: use XmlDocument.Load (Stream). The one using
	(String) expects an uri.

	* generator/Signal.cs: always remove the delegate from the signal
	callback (prior to this, the last handler was not being removed).
	Dispose the callback (ie, disconnect from the signal) when there are
	no registered delegates to handle it.

	* generator/SignalHandler.cs: added 2 new fields to hold the instance
	and the handler ID. The finalization is now done in Dispose and
	disconnects the signal handler when no delegate will handle the signal.
	Changed gobject-2.0 to libgobject-2.0-0.dll.

	* glib/SignalCallback.cs: implemented IDisposable interface.

svn path=/trunk/gtk-sharp/; revision=11976
2003-02-26 02:16:38 +00:00

84 lines
1.6 KiB
C#

// GtkSharp.SignalCallback.cs - Signal callback base class implementation
//
// Authors: Mike Kestner <mkestner@speakeasy.net>
//
// (c) 2001 Mike Kestner
namespace GtkSharp {
using System;
using System.Collections;
using System.Runtime.InteropServices;
using GLib;
/// <summary>
/// SignalCallback Class
/// </summary>
///
/// <remarks>
/// Base Class for GSignal to C# event marshalling.
/// </remarks>
public abstract class SignalCallback : IDisposable {
// A counter used to produce unique keys for instances.
protected static int _NextKey = 0;
// Hashtable containing refs to all current instances.
protected static Hashtable _Instances = new Hashtable ();
// protected instance members
protected GLib.Object _obj;
protected Delegate _handler;
protected int _key;
protected System.Type _argstype;
/// <summary>
/// SignalCallback Constructor
/// </summary>
///
/// <remarks>
/// Initializes instance data.
/// </remarks>
public SignalCallback (GLib.Object obj, Delegate eh, System.Type argstype)
{
_key = _NextKey++;
_obj = obj;
_handler = eh;
_argstype = argstype;
_Instances [_key] = this;
}
public void AddDelegate (Delegate d)
{
_handler = Delegate.Combine (_handler, d);
}
public void RemoveDelegate (Delegate d)
{
_handler = Delegate.Remove (_handler, d);
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
protected virtual void Dispose (bool disposing)
{
if (disposing) {
_obj = null;
_handler = null;
_argstype = null;
}
}
~SignalCallback ()
{
Dispose (false);
}
}
}