Ryujinx-GtkSharp/Source/doc/en/GLib/SignalAttribute.xml
2017-09-04 22:36:28 -03:00

63 lines
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XML

<Type Name="SignalAttribute" FullName="GLib.SignalAttribute">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class SignalAttribute : Attribute" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi serializable sealed beforefieldinit SignalAttribute extends System.Attribute" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.Attribute</BaseTypeName>
</Base>
<Interfaces />
<Attributes>
<Attribute>
<AttributeName>System.AttributeUsage(System.AttributeTargets.Event, Inherited=false)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>Marks events generated from <see cref="T:GLib.Object" /> signals</summary>
<remarks>
<para>
This attribute indentifies events generated from <see cref="N:GLib" /> signals and allows obtaining its original name.
</para>
<example>
<code lang="C#">
[GLib.Signal("destroy")]
public event System.EventHandler Destroyed { add; remove; }
</code>
</example>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SignalAttribute (string cname);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string cname) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="cname" Type="System.String" />
</Parameters>
<Docs>
<param name="cname">a <see cref="T:System.String" /> containing the C name of the signal.</param>
<summary>Public Constructor.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName="CName">
<MemberSignature Language="C#" Value="public string CName { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string CName" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>The C name of the signal.</summary>
<value>the C name of the signal as a <see cref="T:System.String" /></value>
<remarks />
</Docs>
</Member>
</Members>
</Type>