Ryujinx-GtkSharp/Source/doc/en/Gtk/TextMark.xml
2017-09-04 22:36:28 -03:00

210 lines
8.4 KiB
XML

<Type Name="TextMark" FullName="Gtk.TextMark">
<TypeSignature Language="C#" Maintainer="duncan" Value="public class TextMark : GLib.Object" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit TextMark extends GLib.Object" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Docs>
<summary>
A <see cref="T:Gtk.TextMark" /> is like a bookmark in a text buffer; it preserves a position in the text.
</summary>
<remarks>
<para>
A GtkTextMark is like a bookmark in a text buffer; it
preserves a position in the text. You can convert the mark to
an <see cref="T:Gtk.TextIter" /> iterator using <see cref="M:Gtk.TextBuffer.GetIterAtMark(Gtk.TextMark)" />. Unlike
iterators, marks remain valid across buffer mutations, because
their behavior is defined when text is inserted or
deleted. When text containing a mark is deleted, the mark
remains in the position originally occupied by the deleted
text. When text is inserted at a mark, a mark with left
gravity will be moved to the beginning of the newly-inserted
text, and a mark with right gravity will be moved to the
end.
</para>
<para>
Marks optionally have names; these can be convenient to avoid
passing the <see cref="T:Gtk.TextMark" /> object around.
</para>
<para>
Marks are typically created using the
<see cref="M:Gtk.TextMark.CreateMark(Gtk.TextMark)" /> function.
</para>
</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected TextMark ();" />
<MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Default constructor</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TextMark (IntPtr raw);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">Pointer to the C object.</param>
<summary>Internal constructor</summary>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TextMark (string name, bool left_gravity);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string name, bool left_gravity) cil managed" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="left_gravity" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<param name="left_gravity">To be added.</param>
<summary>Public constructor.</summary>
<remarks>To be added.</remarks>
<since version="Gtk# 2.12" />
</Docs>
</Member>
<Member MemberName="Buffer">
<MemberSignature Language="C#" Value="public Gtk.TextBuffer Buffer { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Gtk.TextBuffer Buffer" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.TextBuffer</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets the buffer where this mark is located
</summary>
<value>The buffer where this mark is applied</value>
<remarks>
<see langword="null" /> is returned if the mark has been deleted.
</remarks>
</Docs>
</Member>
<Member MemberName="Deleted">
<MemberSignature Language="C#" Value="public bool Deleted { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Deleted" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Whether or not the mark has been removed</summary>
<value>Returns <see langword="true" /> if the mark has been removed from its buffer.</value>
<remarks>
<para>
Returns <see langword="true" /> if the mark has been
removed from its buffer with <see cref="M:Gtk.TextBuffer.DeleteMark(Gtk.TextMark)" />. Marks
can't be used once they are deleted.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; }" />
<MemberSignature Language="ILAsm" Value=".property valuetype GLib.GType GType" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gtk.TextMark" />.</remarks>
</Docs>
</Member>
<Member MemberName="LeftGravity">
<MemberSignature Language="C#" Value="public bool LeftGravity { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool LeftGravity" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("left-gravity")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>Whether or not the mark has left gravity</summary>
<value>
<see langword="true" /> if the mark has left gravity,
<see langword="false" /> otherwise.
</value>
<remarks>
"left" and "right" here refer to logical direction (left is
the toward the start of the buffer); in some languages such
as Hebrew the logically-leftmost text is not actually on the
left when displayed.
</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance string Name" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property("name")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>The name of the mark</summary>
<value>
Returns the name of the mark and <see langword="null" /> if
it's an anonymous mark
</value>
<remarks />
</Docs>
</Member>
<Member MemberName="Visible">
<MemberSignature Language="C#" Value="public bool Visible { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool Visible" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The visibility of the mark</summary>
<value>
<see langword="true" /> if the mark is visible (i.e. a cursor is displayed for it)</value>
<remarks>
<para>
The insertion point is normally visible, i.e. you can see
it as a vertical bar. Also, the text widget uses a visible
mark to indicate where a drop will occur when
dragging-and-dropping text. Most other marks are not
visible. Marks are not visible by default.
</para>
</remarks>
</Docs>
</Member>
</Members>
</Type>