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![Andrés G. Aragoneses](/assets/img/avatar_default.png)
This way there's less redundancy, and if the library name changes in the future, it will be changed only in one place. Signed-off-by: Bertrand Lorentz <bertrand.lorentz@gmail.com>
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
// This file was generated by the Gtk# code generator.
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// Any changes made will be lost if regenerated.
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namespace GLib {
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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#region Autogenerated code
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public partial class RecMutex : GLib.Opaque {
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_rec_mutex_clear(IntPtr raw);
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public void Clear() {
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g_rec_mutex_clear(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_rec_mutex_init(IntPtr raw);
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public void Init() {
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g_rec_mutex_init(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_rec_mutex_lock(IntPtr raw);
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public void Lock() {
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g_rec_mutex_lock(Handle);
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern bool g_rec_mutex_trylock(IntPtr raw);
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public bool Trylock() {
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bool raw_ret = g_rec_mutex_trylock(Handle);
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bool ret = raw_ret;
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return ret;
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}
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[DllImport (Global.GLibNativeDll, CallingConvention = CallingConvention.Cdecl)]
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static extern void g_rec_mutex_unlock(IntPtr raw);
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public void Unlock() {
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g_rec_mutex_unlock(Handle);
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}
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public RecMutex(IntPtr raw) : base(raw) {}
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#endregion
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}
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}
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