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![Bertrand Lorentz](/assets/img/avatar_default.png)
No real code change, just renaming and adding boilerplate. Files will be re-indented in another commit, to avoid confusing git.
57 lines
1.9 KiB
C#
57 lines
1.9 KiB
C#
// Pango.GlyphItem.cs - Pango GlyphItem class customizations
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//
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// Author: Mike Kestner <mkestner@ximian.com>
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//
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// Copyright (c) 2004-2005 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace Pango {
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using System;
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using System.Runtime.InteropServices;
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public partial struct GlyphItem {
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[DllImport ("libpango-1.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr pango_glyph_item_apply_attrs(ref Pango.GlyphItem raw, IntPtr text, IntPtr list);
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public GlyphItem[] ApplyAttrs (string text, Pango.AttrList list)
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{
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IntPtr native_text = GLib.Marshaller.StringToPtrGStrdup (text);
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IntPtr list_handle = pango_glyph_item_apply_attrs (ref this, native_text, list.Handle);
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GLib.Marshaller.Free (native_text);
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if (list_handle == IntPtr.Zero)
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return new GlyphItem [0];
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GLib.SList item_list = new GLib.SList (list_handle, typeof (GlyphItem));
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GlyphItem[] result = new GlyphItem [item_list.Count];
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int i = 0;
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foreach (GlyphItem item in item_list)
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result [i++] = item;
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return result;
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}
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[Obsolete ("Replaced by Glyphs property")]
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public Pango.GlyphString glyphs {
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get { return Glyphs; }
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}
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[Obsolete ("Replaced by Item property")]
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public Pango.Item item {
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get { return Item; }
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}
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}
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}
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