Ryujinx-GtkSharp/generator/GStringGen.cs
Mike Kestner f923d44d7a 2004-09-29 Mike Kestner <mkestner@ximian.com>
* generator/GStringGen.cs : new generatable impl for GStrings.
	* generator/InterfaceGen.cs : better error reporting.
	* generator/Makefile.am : add new source file.
	* generator/Method.cs : better error reporting.
	* generator/SymbolTable.cs : add new GString igen.

svn path=/trunk/gtk-sharp/; revision=34525
2004-09-29 18:00:38 +00:00

89 lines
1.8 KiB
C#

// GtkSharp.Generation.GStringGen.cs - The GString type Generatable.
//
// Author: Mike Kestner <mkestner@ximian.com>
//
// Copyright (c) 2004 Novell, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GtkSharp.Generation {
using System;
public class GStringGen : IGeneratable {
public string CName {
get {
return "GString";
}
}
public string Name {
get {
return "string";
}
}
public string QualifiedName {
get {
return "string";
}
}
public string MarshalType {
get {
return "IntPtr";
}
}
public string CallByName (string var_name)
{
return "(new GLib.GString (" + var_name + ")).Handle";
}
public string FromNative (string var)
{
return "GLib.GString.PtrToString (" + var + ")";
}
public string FromNativeReturn (string var)
{
return FromNative (var);
}
public string ToNativeReturn (string var)
{
return CallByName (var);
}
public string MarshalReturnType {
get {
return "IntPtr";
}
}
public void Generate ()
{
}
public void Generate (GenerationInfo gen_info)
{
}
}
}