Ryujinx-GtkSharp/doc/en/Atk/StateChangeHandler.xml
Mike Kestner cc789bded8 updates to latest monodocer -pretty
svn path=/trunk/gtk-sharp/; revision=71090
2007-01-15 21:24:56 +00:00

30 lines
1.4 KiB
XML

<Type Name="StateChangeHandler" FullName="Atk.StateChangeHandler">
<TypeSignature Language="C#" Maintainer="auto" Value="public delegate void StateChangeHandler(object o, StateChangeArgs args);" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>Event handler.</summary>
<remarks>
<para>The <see cref="M:Atk.Object.StateChange" /> event utilizes this delegate:</para>
<para>Event data is passed via the <see cref="T:Atk.StateChangeArgs" /> parameter.</para>
<para>To attach a <see cref="T:Atk.StateChangeHandler" /> to an event, add the StateChangeHandler instance to the event. The methods referenced by the StateChangeHandler instance are invoked whenever the event is raised, until the StateChangeHandler is removed from the event.</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Members />
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Atk.StateChangeArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
</Type>