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* glib/MainContext.cs: added a Depth property to p/invoke g_main_depth. * glib/Object.cs: (Dispose): immediately call g_object_unref without queueing when possible (MainContext.Depth > 0) and use Timeout.Add instead of Idle.Add to get our unref callback scheduled more reliably. svn path=/trunk/gtk-sharp/; revision=51448
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
// GLib.MainContext.cs - mainContext class implementation
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//
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// Author: Radek Doulik <rodo@matfyz.cz>
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//
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// Copyright (c) 2003 Radek Doulik
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace GLib {
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using System;
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using System.Runtime.InteropServices;
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public class MainContext {
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[DllImport("libglib-2.0-0.dll")]
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static extern int g_main_depth ();
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public static int Depth {
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get { return g_main_depth (); }
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}
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[DllImport("libglib-2.0-0.dll")]
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static extern bool g_main_context_iteration (IntPtr Raw, bool MayBlock);
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public static bool Iteration ()
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{
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return g_main_context_iteration (IntPtr.Zero, false);
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}
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public static bool Iteration (bool MayBlock)
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{
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return g_main_context_iteration (IntPtr.Zero, MayBlock);
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}
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[DllImport("libglib-2.0-0.dll")]
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static extern bool g_main_context_pending (IntPtr Raw);
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public static bool Pending ()
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{
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return g_main_context_pending (IntPtr.Zero);
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}
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}
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}
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