Ryujinx-GtkSharp/doc/en/Gdk/Keymap.xml
John Luke 86f62b2c64 2004-01-08 John Luke <jluke@cfl.rr.com>
* */*/.xml: run updater
         * en/Gtk/TreView.xml: correct GetRowExpanded docs
         * en/Gtk/RadioButton.xml: documented

svn path=/trunk/gtk-sharp/; revision=21863
2004-01-09 01:32:46 +00:00

332 lines
15 KiB
XML

<Type Name="Keymap" FullName="Gdk.Keymap">
<TypeSignature Language="C#" Value="public class Keymap : GLib.Object, IWrapper, IDisposable" Maintainer="ct" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Object for keyboard code manipulation</summary>
<remarks>
<para>
Defines translations from keyboard states to a `keyval`. Two phase translation: determine keyboard group and level
for keyboard state, then lookup the keycode/group/level triplet in the keymap and get the corresponding keyval.
Keycode is the hardware/keyboard code for that key. Keygroup is used for language and horizontal tracking [ "group 1" is english,
"group 2" is hebrew]. Keylevel is used to track letter case/alternate representation and vertical movement [ level 0 is "a",
level 1 is "A" ; alternately, level 0 is "1" and level 1 is "!" ].
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="LookupKey">
<MemberSignature Language="C#" Value="public uint LookupKey (Gdk.KeymapKey key);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="key" Type="Gdk.KeymapKey" />
</Parameters>
<Docs>
<summary>
Looks up a keyval mapped to a keycode/group/level triplet. If no keyval is bound to `key`, the method returns 0.
</summary>
<param name="key">An object of type 'Gdk.KeymapKey', initalized keycode/group/level triplet.</param>
<returns>An object of type 'uint', a keyval or 0 if none was found.</returns>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Keymap (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of Keymap, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Default constructor</summary>
<returns>An object of type 'Gdk.Keymap'</returns>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="public static Gdk.Keymap Default { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gdk.Keymap'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Direction">
<MemberSignature Language="C#" Value="public Pango.Direction Direction { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Pango.Direction</ReturnType>
</ReturnValue>
<Docs>
<summary>
Member that represents the current direction of the keymap.
</summary>
<returns>An object of type 'Pango.Direction', current keymap direction.</returns>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="DirectionChanged">
<MemberSignature Language="C#" Value="public event EventHandler DirectionChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
An event handler that fires when the direction of a keymap has been changed.
</summary>
<remarks>
None
</remarks>
</Docs>
</Member>
<Member MemberName="KeysChanged">
<MemberSignature Language="C#" Value="public event EventHandler KeysChanged;" />
<MemberType>Event</MemberType>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetForDisplay">
<MemberSignature Language="C#" Value="public static Gdk.Keymap GetForDisplay (Gdk.Display display);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gdk.Keymap</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="display" Type="Gdk.Display" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="display">a <see cref="T:Gdk.Display" /></param>
<returns>a <see cref="T:Gdk.Keymap" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="TranslateKeyboardState">
<MemberSignature Language="C#" Value="public bool TranslateKeyboardState (uint hardware_keycode, Gdk.ModifierType state, int group, out uint keyval, out int effective_group, out int level, out Gdk.ModifierType consumed_modifiers);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="state" Type="Gdk.ModifierType" />
<Parameter Name="group" Type="System.Int32" />
<Parameter Name="keyval" Type="System.UInt32&amp;" RefType="out" />
<Parameter Name="effective_group" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="level" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="consumed_modifiers" Type="Gdk.ModifierType&amp;" RefType="out" />
</Parameters>
<Docs>
<summary>Translates the contents of a Gdk.KeymapKey into a keyval/group/level. Modifiers affecting the translation are returned
in `consumed_modifiers`. `effective_group` is the group used in translation. Key level is determined by `state`.</summary>
<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
<param name="state">An object of type <see cref="T:Gdk.ModifierType" />, a modifier state.</param>
<param name="group">An object of type <see cref="T:System.Int32" />, active keyboard group.</param>
<param name="keyval">An object of type <see cref="T:System.UInt32" />, return reference for `keyval`.</param>
<param name="effective_group">An object of type <see cref="T:System.Int32" />, return reference for `effective group`.</param>
<param name="level">An object of type <see cref="T:System.Int32" />, return reference for the new level.</param>
<param name="consumed_modifiers">An object of type <see cref="T:Gdk.ModifierType" />, return reference for modifiers used to determine group/level.</param>
<returns>An object of type <see cref="T:System.Boolean" />, return <see langword="true" /> if keys were found and returned.</returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeycode">
<MemberSignature Language="C#" Value="public bool GetEntriesForKeycode (uint hardware_keycode, Gdk.KeymapKey keys, out uint keyvals, out int n_entries);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="hardware_keycode" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey" />
<Parameter Name="keyvals" Type="System.UInt32&amp;" RefType="out" />
<Parameter Name="n_entries" Type="System.Int32&amp;" RefType="out" />
</Parameters>
<Docs>
<summary>Stores in <paramref name="keys" /> a reference to a list of the keys bound to <paramref name="hardware_keycode" />. The nth Gdk.KeymapKey in <paramref name="keys" /> is associated
- with the nth keyval in <paramref name="keyvals" />. When a keycode is pressed by the user, the keyval from <paramref name="keys" /> is selected.</summary>
<param name="hardware_keycode">An object of type <see cref="T:System.UInt32" />, a keyboard code.</param>
<param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, return reference for the list of keys.</param>
<param name="keyvals">An object of type <see cref="T:System.UInt32" />, return reference for the list of corresponding keyvals for <paramref name="keys" /></param>
<param name="n_entries">An object of type <see cref="T:System.Int32" />, number of values stored in <paramref name="keys" /> and <paramref name="keyvals" />.</param>
<returns>An object of type <see cref="T:System.Boolean" />, true if entries were found.</returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GetEntriesForKeyval">
<MemberSignature Language="C#" Value="public bool GetEntriesForKeyval (uint keyval, Gdk.KeymapKey keys, out int n_keys);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="keyval" Type="System.UInt32" />
<Parameter Name="keys" Type="Gdk.KeymapKey" />
<Parameter Name="n_keys" Type="System.Int32&amp;" RefType="out" />
</Parameters>
<Docs>
<summary>Gets a list of keycode/group/level combinations that generate a <paramref name="keyval" />.
- The returned list is stored in the <paramref name="keys" /> parameter/reference.
- <paramref name="keyval" /> is the final value for the combinations being collected.
- <paramref name="n_keys" /> is the total number of combinations found and returned in <paramref name="keys" />.
- Level determining the top/bottom symbol and group determining the left/right symbol.
- On US keyboards, shift changes level and there are no groups. Group can determine language mode, for example, Hebrew/English.</summary>
<param name="keyval">An object of type <see cref="T:System.UInt32" />, such as GDK_a, GDK_up, GDK_RETURN, etc.</param>
<param name="keys">An object of type <see cref="T:Gdk.KeymapKey" />, the list of key sequences.</param>
<param name="n_keys">An object of type <see cref="T:System.Int32" />, number of elements returned.</param>
<returns>An object of type <see cref="T:System.Boolean" />, returns <see langword="true" /> if keys were found and returned.</returns>
<remarks>
</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OverrideDirectionChanged">
<MemberSignature Language="C#" Value="protected static void OverrideDirectionChanged (GLib.GType gtype);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OverrideKeysChanged">
<MemberSignature Language="C#" Value="protected static void OverrideKeysChanged (GLib.GType gtype);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnDirectionChanged">
<MemberSignature Language="C#" Value="protected virtual void OnDirectionChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OnKeysChanged">
<MemberSignature Language="C#" Value="protected virtual void OnKeysChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Keymap (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Gdk.Keymap" /></returns>
<remarks>This is a constructor used by derivative types of <see cref="T:Gdk.Keymap" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
</Member>
</Members>
</Type>