Ryujinx-GtkSharp/doc/en/GtkSharp/PointArgs.xml
John Luke ec87d5d92d 2003-12-22 John Luke <jluke@cfl.rr.com>
* en/GLib/GType.xml:
	* en/GLib/DefaultSignalHandlerAttribute.xml: added
	* */*/.xml: run updater

svn path=/trunk/gtk-sharp/; revision=21469
2003-12-24 01:35:30 +00:00

94 lines
3.3 KiB
XML

<Type Name="PointArgs" FullName="GtkSharp.PointArgs">
<TypeSignature Language="C#" Value="public class PointArgs : GtkSharp.SignalArgs" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GtkSharp.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public PointArgs ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'GtkSharp.PointArgs'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ActualItem">
<MemberSignature Language="C#" Value="public Gnome.CanvasItem [] ActualItem { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.CanvasItem []</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gnome.CanvasItem []'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CY">
<MemberSignature Language="C#" Value="public int CY { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CX">
<MemberSignature Language="C#" Value="public int CX { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Y">
<MemberSignature Language="C#" Value="public double Y { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="X">
<MemberSignature Language="C#" Value="public double X { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>