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![Bertrand Lorentz](/assets/img/avatar_default.png)
When Gtk.Object was removed, most of the code was moved to Gtk.Widget. But the part that deals with floating references actually belongs in Glib.InitiallyUnowned. This fixes various issues, in particular crashes in the TreeModelDemo sample.
78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
// InitiallyUnowned.cs - GInitiallyUnowned class wrapper implementation
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//
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// Authors: Mike Kestner <mkestner@novell.com>
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//
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// Copyright (c) 2004-2005 Novell, Inc.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of version 2 of the Lesser GNU General
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// Public License as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this program; if not, write to the
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// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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// Boston, MA 02111-1307, USA.
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namespace GLib {
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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public class InitiallyUnowned : Object {
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protected InitiallyUnowned (IntPtr raw) : base (raw) {}
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public new static GLib.GType GType {
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get {
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return GType.Object;
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}
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}
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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private static extern void g_object_ref_sink (IntPtr raw);
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protected override IntPtr Raw {
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get {
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return base.Raw;
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}
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set {
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if (value != IntPtr.Zero)
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g_object_ref_sink (value);
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base.Raw = value;
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}
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}
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern bool g_object_is_floating (IntPtr raw);
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern void g_object_force_floating (IntPtr raw);
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern void g_object_unref (IntPtr raw);
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public bool IsFloating {
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get {
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return g_object_is_floating (Handle);
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}
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set {
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if (value == true) {
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if (!IsFloating)
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g_object_force_floating (Handle);
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} else {
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g_object_ref_sink (Handle);
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g_object_unref (Handle);
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}
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}
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}
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}
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}
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