Ryujinx-GtkSharp/gdk/EventProximity.cs
Mike Kestner db137117c4 2004-02-20 Mike Kestner <mkestner@ximian.com>
* gdk/Gdk.metadata : hide NoExpose, Client, Setting, WindowState,
	and Proximity events.
	* gdk/EventClient.cs : glue-based manual implementation.
	* gdk/EventClient.custom : kill
	* gdk/EventNoExpose.custom : kill
	* gdk/EventProximity.cs : glue-based manual implementation.
	* gdk/EventProximity.custom : kill
	* gdk/EventSetting.cs : glue-based manual implementation.
	* gdk/EventSetting.custom : kill
	* gdk/EventWindowState.cs : glue-based manual implementation.
	* gdk/EventWindowState.custom : kill
	* gdk/gdk-api.xml : regen
	* gdk/gdk-symbols.xml : manual mappings.
	* glue/event.cs : expose event struct fields.
	* gtk/Application.cs : simplify CurrentEvent prop.

svn path=/trunk/gtk-sharp/; revision=23300
2004-02-20 22:33:32 +00:00

36 lines
760 B
C#

// Gdk.EventProximity.cs - Custom proximity event wrapper
//
// Author: Mike Kestner <mkestner@ximian.com>
//
// (c) 2004 Novell, Inc.
namespace Gdk {
using System;
using System.Runtime.InteropServices;
public class EventProximity : Event {
[DllImport("gtksharpglue")]
static extern uint gtksharp_gdk_event_proximity_get_time (IntPtr evt);
[DllImport("gtksharpglue")]
static extern IntPtr gtksharp_gdk_event_proximity_get_device (IntPtr evt);
public EventProximity (IntPtr raw) : base (raw) {}
public Device Device {
get {
return GLib.Object.GetObject (gtksharp_gdk_event_proximity_get_device (Handle)) as Device;
}
}
public uint Time {
get {
return gtksharp_gdk_event_proximity_get_time (Handle);
}
}
}
}