Ryujinx-GtkSharp/doc/en/Gnome/CanvasShape.xml
Mike Kestner 0e47e78f96 update docs to 2.8 API and document all new members
svn path=/trunk/gtk-sharp/; revision=54175
2005-12-09 23:12:49 +00:00

422 lines
14 KiB
XML

<Type Name="CanvasShape" FullName="Gnome.CanvasShape">
<TypeSignature Language="C#" Maintainer="auto" Value="public class CanvasShape : Gnome.CanvasItem" />
<AssemblyInfo>
<AssemblyName>gnome-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>2.8.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Base class for canvas item shapes</summary>
<remarks>
<para>
Provides a base class for canvas item shapes, including:
<see cref="T:Gnome.CanvasBpath" />,
<see cref="T:Gnome.CanvasEllipse" />,
<see cref="T:Gnome.CanvasRect" />, and
<see cref="T:Gnome.CanvasPolygon" />.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gnome.CanvasItem</BaseTypeName>
</Base>
<Interfaces>
</Interfaces>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CanvasShape (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName="PathDef">
<MemberSignature Language="C#" Value="public Gnome.CanvasPathDef PathDef { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gnome.CanvasPathDef</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>The <see cref="T:Gnome.CanvasPathDef" /> used</summary>
<value>
a <see cref="T:Gnome.CanvasPathDef" /> or <see langword="null" /> if none is set for the shape.
</value>
<remarks>
<para>
It does not request updates, as it is meant to be used
from item implementations, from inside update queue.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="FillStipple">
<MemberSignature Language="C#" Value="public Gdk.Drawable FillStipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Drawable</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Stipple pattern for fill.</summary>
<value>Stipple pattern</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="fill_stipple")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="OutlineColor">
<MemberSignature Language="C#" Value="public string OutlineColor { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>X color specification for outline color, or <see langword="null" /> pointer for no color (transparent).</summary>
<value>X color specification</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="outline_color")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="CapStyle">
<MemberSignature Language="C#" Value="public Gdk.CapStyle CapStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.CapStyle</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Cap (end point) style for the Bezier path.</summary>
<value>Cap style used by the Bezier path</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="cap_style")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="JoinStyle">
<MemberSignature Language="C#" Value="public Gdk.JoinStyle JoinStyle { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.JoinStyle</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Vertex join style for the Bezier path.</summary>
<value>Verty join style used by the Bezier path</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="join_style")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="FillColorRgba">
<MemberSignature Language="C#" Value="public uint FillColorRgba { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Fill color with an alpha component (in the format 0xRRGGBBAA).</summary>
<value>the fill color</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="fill_color_rgba")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="Miterlimit">
<MemberSignature Language="C#" Value="public double Miterlimit { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Minimum angle between segments, where miter join rule is applied.</summary>
<value>Minimum angle between segments, where miter join rule is applied.</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="miterlimit")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="FillColorGdk">
<MemberSignature Language="C#" Value="public Gdk.Color FillColorGdk { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Allocated <see cref="T:Gdk.Color" /> for fill.</summary>
<value>the <see cref="T:Gdk.Color" /> to fill</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="fill_color_gdk")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="WidthUnits">
<MemberSignature Language="C#" Value="public double WidthUnits { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Width of the outline in canvas units. The outline will be scaled when the canvas zoom factor is changed.</summary>
<value>width of the outline</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="width_units")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="OutlineColorRgba">
<MemberSignature Language="C#" Value="public uint OutlineColorRgba { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Outline color with an alpha component (in the format 0xRRGGBBAA).</summary>
<value>outline color</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="outline_color_rgba")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="WidthPixels">
<MemberSignature Language="C#" Value="public uint WidthPixels { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Width of the outline in pixels. The outline will not be scaled when the canvas zoom factor is changed.</summary>
<value>width of the outline</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="width_pixels")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="Wind">
<MemberSignature Language="C#" Value="public uint Wind { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Winding rule for the Bezier path</summary>
<value>winding rule used by the Bezier path</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="wind")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="OutlineStipple">
<MemberSignature Language="C#" Value="public Gdk.Drawable OutlineStipple { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Drawable</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Stipple pattern for outline.</summary>
<value>Stipple pattern used by the outline</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="outline_stipple")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="FillColor">
<MemberSignature Language="C#" Value="public string FillColor { set; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>
X color specification for fill color, or <see langword="null" /> pointer for no color (transparent).
</summary>
<value>X color specification</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="fill_color")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="OutlineColorGdk">
<MemberSignature Language="C#" Value="public Gdk.Color OutlineColorGdk { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>Allocated <see cref="T:Gdk.Color" /> for outline.</summary>
<value>the color of the outline</value>
<remarks>
</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="outline_color_gdk")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="Dash">
<MemberSignature Language="C#" Value="public Art.VpathDash Dash { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Art.VpathDash</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:Art.VpathDash" /></value>
<remarks>To be added</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="dash")</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>GType Property.</summary>
<value>a <see cref="T:GLib.GType" /></value>
<remarks>Returns the native <see cref="T:GLib.GType" /> value for <see cref="T:Gnome.CanvasShape" />.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasShape (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Protected Constructor.</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<remarks>Chain to this constructor if you have manually registered a native <see cref="T:GLib.GType" /> value for your subclass.</remarks>
</Docs>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasShape (Gnome.CanvasGroup group, GLib.GType type);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="group" Type="Gnome.CanvasGroup" />
<Parameter Name="type" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="group">a <see cref="T:Gnome.CanvasGroup" /></param>
<param name="type">a <see cref="T:GLib.GType" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CanvasShape ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>