Ryujinx-GtkSharp/doc/en/Gtk/SpinButton.xml
Lee Mallabone e0bb987aa5 First draft of documentation for SpinButton related things.
svn path=/trunk/gtk-sharp/; revision=12107
2003-03-02 21:16:32 +00:00

482 lines
22 KiB
XML

<Type Name="SpinButton" FullName="Gtk.SpinButton">
<TypeSignature Language="C#" Value="public class SpinButton : Gtk.Entry, Editable, IWrapper, CellEditable, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Lee Mallabone" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Retrieve an integer or floating-point number from the user.</summary>
<remarks><para>A SpinButton is an ideal way to allow the user to enter a numeric value. Rather than having to directly type a number into an <see cref="T:Gtk.Entry"/>, a SpinButton allows the user to click on one of two arrows to increment or decrement the displayed value. A value can still be typed in, with the added benefit that it can be checked to ensure it is within a given range.</para>
<para>To precisely configure a SpinButton, an <see cref="T:Gtk.Adjustment"/> is used. Though it is not mandatory, its use allows fine control over the 'spinning' properties of the SpinButton.</para>
<para>A SpinButton is typically created by setting up an <see cref="T:Gtk.Adjustment"/> and passing that to the SpinButton's constructor. The value entered by a user can then be retrieved using either the <see cref="P:Gtk.SpinButton.Value"/> property or the <see cref="P:Gtk.SpinButton.ValueAsInt"/> property.</para>
<para>The following demonstrates how to get an integer from a SpinButton:
<example><code lang="C#">
// Creates a window with a spin button
public void CreateSpinButton()
{
Window window = new Window();
window.BorderWidth = 5;
// Create a spin button for percentage values.
SpinButton spinner = new SpinButton(0f, 100f, 1f);
spinner.ValueChanged += new EventHandler(OutputValue);
window.Add(spinner);
window.ShowAll();
}
// Handles ValueChanged events and writes to the console
private void OutputValue(object source, System.EventArgs args)
{
SpinButton spinner = source as SpinButton;
System.Console.WriteLine("Current value is: " + spinner.ValueAsInt);
}
</code></example>
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gtk.Entry</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Gtk.Editable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Gtk.CellEditable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="UpdatePolicyGetType">
<MemberSignature Language="C#" Value="public static uint UpdatePolicyGetType ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'uint'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Spin">
<MemberSignature Language="C#" Value="public void Spin (Gtk.SpinType direction, double increment);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="direction" Type="Gtk.SpinType" />
<Parameter Name="increment" Type="System.Double" />
</Parameters>
<Docs>
<summary>Changes the value of the SpinButton by <paramref name="increment"/>.</summary>
<param name="direction">A direction that indicates if the SpinButton should be incremented or decremented.</param>
<param name="increment">The amount to adjust the SpinButton by.</param>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="GetRange">
<MemberSignature Language="C#" Value="public void GetRange (out double min, out double max);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="min" Type="System.Double&amp;" />
<Parameter Name="max" Type="System.Double&amp;" />
</Parameters>
<Docs>
<summary>Find out the minimum and maximum allowed input values.</summary>
<param name="min">The minimum value that can be accepted.</param>
<param name="max">The maximum value that can be accepted.</param>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Configure">
<MemberSignature Language="C#" Value="public void Configure (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="adjustment" Type="Gtk.Adjustment" />
<Parameter Name="climb_rate" Type="System.Double" />
<Parameter Name="digits" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Configures various properties of the SpinButton.</summary>
<param name="adjustment">An optional <see cref="T:Gtk.Adjustment"/> to configure certain properties, null otherwise.</param>
<param name="climb_rate">The value to adjust the SpinButton by when one of its arrows are clicked.</param>
<param name="digits">The number of decimal places to display.</param>
<remarks><para>An <see cref="T:Gtk.Adjustment"/> is used to configure a variety of the properties for a SpinButton. See the documentation for the <see cref="T:Gtk.Adjustment"/> members for more information.</para></remarks>
</Docs>
</Member>
<Member MemberName="Update">
<MemberSignature Language="C#" Value="public void Update ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Forces the SpinButton to update its value</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="SetIncrements">
<MemberSignature Language="C#" Value="public void SetIncrements (double step, double page);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="step" Type="System.Double" />
<Parameter Name="page" Type="System.Double" />
</Parameters>
<Docs>
<summary>Sets the step and page increments.</summary>
<param name="step">The amount to change the spin button by when the user clicks with button 1, (usually the left mouse button).</param>
<param name="page">The amount to change the spin button by when the user clicks with button 2, (usually the middle mouse button).</param>
<remarks><para>Changing the values with this method alters how quickly the SpinButton's value changes when its arrows are activated.</para></remarks>
</Docs>
</Member>
<Member MemberName="SetRange">
<MemberSignature Language="C#" Value="public void SetRange (double min, double max);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="min" Type="System.Double" />
<Parameter Name="max" Type="System.Double" />
</Parameters>
<Docs>
<summary>Alters the minimum and maximum allowable values.</summary>
<param name="min">The minimum value that can be entered.</param>
<param name="max">The maximum value that can be entered.</param>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="GetIncrements">
<MemberSignature Language="C#" Value="public void GetIncrements (out double step, out double page);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="step" Type="System.Double&amp;" />
<Parameter Name="page" Type="System.Double&amp;" />
</Parameters>
<Docs>
<summary>Retrieve the current step and page increments.</summary>
<param name="step">Outputs the value that a spin button is changed by when the user clicks with button 1, (usually the left mouse button).</param>
<param name="page">Outputs the value that a spin button is changed by when the user clicks with button 2, (usually the middle mouse button).</param>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected virtual void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected SpinButton (uint gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">GLib type for the type</param>
<returns>Creates a new instance of SpinButton, using the GLib-provided type</returns>
<remarks>
<para>This is a constructor used by derivative types of <see cref="T:Gtk.SpinButton" /> that would have their own GLib type assigned to it. This is not typically used by C# code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SpinButton (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of SpinButton, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SpinButton (Gtk.Adjustment adjustment, double climb_rate, uint digits);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="adjustment" Type="Gtk.Adjustment" />
<Parameter Name="climb_rate" Type="System.Double" />
<Parameter Name="digits" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Creates a new SpinButton based on the specified <see cref="T:Gtk.Adjustment"/>.</summary>
<param name="adjustment">To be added: an object of type 'Gtk.Adjustment'</param>
<param name="climb_rate">To be added: an object of type 'double'</param>
<param name="digits">To be added: an object of type 'uint'</param>
<returns>To be added: an object of type 'Gtk.SpinButton'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SpinButton (double min, double max, double step);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="min" Type="System.Double" />
<Parameter Name="max" Type="System.Double" />
<Parameter Name="step" Type="System.Double" />
</Parameters>
<Docs>
<summary>Creates a SpinButton without the need for a manually created <see cref="T:Gtk.Adjustment"/>.</summary>
<param name="min">Minimum allowable value.</param>
<param name="max">Maximum allowable value.</param>
<param name="step">The value to alter the SpinButton by when a <see cref="Gtk.SpinButton.Spin"/> is carried out on it.</param>
<returns>A new SpinButton.</returns>
<remarks><para>The default value of the new SpinButton is initially set to <paramref name="min"/>.</para><para>The default page increment is set to 10 * <paramref name="step"/>.</para><para>The visible precision of the spin button is equivalent to the precision of <paramref name="step"/>.</para></remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected SpinButton ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Internal constructor</summary>
<returns></returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Gtk.SpinButton</summary>
<returns>The GLib TYpe for the Gtk.SpinButton class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="ValueAsInt">
<MemberSignature Language="C#" Value="public int ValueAsInt { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Retrieve the current value as an integer.</summary>
<returns>The value of the SpinButton with integer precision.</returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Numeric">
<MemberSignature Language="C#" Value="public bool Numeric { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Manage whether or not the SpinButton accepts non-numeric input.</summary>
<param name="value"><see langword="true"/> if non-numeric text can be entered into the text entry of the SpinButton, <see langword="false"/> otherwise.</param>
<returns>Whether the SpinButton currently accepts only numeric input.</returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="ClimbRate">
<MemberSignature Language="C#" Value="public double ClimbRate { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Double" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'double'</param>
<returns>To be added: an object of type 'double'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Wrap">
<MemberSignature Language="C#" Value="public bool Wrap { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Manage whether a SpinButton's value wraps around to the opposite limit when the upper or lower limit of the range is exceeded.</summary>
<param name="value">Set to <see langword="true"/> to cause values to wrap from maximum to minimum, <see langword="false"/> to force the value at the limits to remain unchanged.</param>
<returns>Whether this SpinButton wraps its maximum/minimum values when spinning.</returns>
<remarks><para>If this property is set to <see langword="true"/>, then when the user tries to change the value in a SpinButton, (usually by clicking one of the arrows), the next value after the maximum will wrap to the minimum.</para>
<para>Alternatively, if this property is set to <see langword="false"/>, then trying to increase the value of the SpinButton when it is at the maximum value, will have no effect. Likewise when trying to decrement the value at its minimum.</para></remarks>
</Docs>
</Member>
<Member MemberName="Value">
<MemberSignature Language="C#" Value="public double Value { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Double" />
</Parameters>
<Docs>
<summary>The current value of the SpinButton.</summary>
<param name="value">Sets a new value in this SpinButton</param>
<returns>The current value of the SpinButton.</returns>
<remarks><para>The value of the SpinButton is limited by the precision set with the <see cref="P:Gtk.SpinButton.Digits"/> property.</para></remarks>
</Docs>
</Member>
<Member MemberName="Digits">
<MemberSignature Language="C#" Value="public uint Digits { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>Manage the precision that this SpinButton's value is displayed with.</summary>
<param name="value">The number of digits to be displayed for the spin button's value.</param>
<returns>The maximum number of digits that the SpinButton will currently display.</returns>
<remarks><para>Up to 20 digit precision is allowed.</para></remarks>
</Docs>
</Member>
<Member MemberName="SnapToTicks">
<MemberSignature Language="C#" Value="public bool SnapToTicks { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Manage whether values are corrected to the nearest step increment when a SpinButton is activated with an invalid value.</summary>
<param name="value"><see langword="true"/> if invalid values should be corrected, <see langword="false"/> otherwise.</param>
<returns><see langword="true"/> if values are snapped to the nearest step, <see langword="false"/> otherwise.</returns>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="UpdatePolicy">
<MemberSignature Language="C#" Value="public Gtk.SpinButtonUpdatePolicy UpdatePolicy { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.SpinButtonUpdatePolicy</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.SpinButtonUpdatePolicy" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gtk.SpinButtonUpdatePolicy'</param>
<returns>To be added: an object of type 'Gtk.SpinButtonUpdatePolicy'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Adjustment">
<MemberSignature Language="C#" Value="public Gtk.Adjustment Adjustment { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Adjustment</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="Gtk.Adjustment" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="value">To be added: an object of type 'Gtk.Adjustment'</param>
<returns>To be added: an object of type 'Gtk.Adjustment'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Output">
<MemberSignature Language="C#" Value="public event GtkSharp.OutputHandler Output;" />
<MemberType>Event</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ValueChanged">
<MemberSignature Language="C#" Value="public event EventHandler ValueChanged;" />
<MemberType>Event</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>This event is fired when the SpinButton's value changes.</summary>
<remarks></remarks>
</Docs>
</Member>
<Member MemberName="Input">
<MemberSignature Language="C#" Value="public event GtkSharp.InputHandler Input;" />
<MemberType>Event</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ChangeValue">
<MemberSignature Language="C#" Value="public event GtkSharp.ChangeValueHandler ChangeValue;" />
<MemberType>Event</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>