Ryujinx-GtkSharp/sample/GtkDemo/DemoDrawingArea.cs
Dan Winship 246d4e1620 * samples/GtkDemo/*.cs: General fixup and cleanup; Remove some
gratuitous differences from the C version. Make comment and indent
	style consistent. Don't use "this." where not needed. Override
	OnDeleteEvent rather than connecting one's own DeleteEvent signal.

	* sample/GtkDemo/DemoApplicationWindow.cs (static
	DemoApplicationWindow): register the Gtk logo icon with
	StockManager so it shows up correctly in the toolbar.
	(AddActions): Register the radio items as radio items so they work
	right.

	* sample/GtkDemo/DemoHyperText.cs (EventAfter): handle
	link-clicking from Widget.WidgetEventAfter (as in the C version),
	rather than ButtonRelease, now that WidgetEventAfter is wrapped.

	* sample/GtkDemo/DemoImages.cs (DemoImages): use
	Gtk.Image.LoadFromResource (particularly to make the animation
	work right).
	(OnDestroyed): handle clean up (remove the timeout, etc)

	* sample/GtkDemo/DemoMain.cs (LoadStream): Fix handling of blank
	lines and whitespace to match the C version.

	* sample/GtkDemo/DemoPixbuf.cs (Expose): Use
	System.Runtime.InteropServices.Marshal.Copy() to copy
	pixbuf.Pixels to pass to DrawRgbImageDithalign, to make this more
	like the C version (and probably faster?)
	(timeout): Remove the FIXME since it seems to work now

	* sample/GtkDemo/DemoStockBrowser.cs: Simplify a bunch. Use
	reflection to get the C# names of the stock icons rather than
	trying to correctly re-mangle the ids. Display the Label with the
	accelerator underlined.

	* sample/GtkDemo/DemoTextView.cs (AttachWidgets): use
	Gtk.Image.LoadFromResource, so the image is properly loaded as an
	animation, not a static image. Don't set the combobox's "Active"
	property (for consistency with the C version).
	(InsertText): Fix miscellaneous differences with the C version.
	Remove some leftover cruft from earlier workarounds for gtk# bugs.

	* sample/GtkDemo/DemoTreeStore.cs (AddColumns): Make this more
	like the C version so the checkboxes are sensitized and hidden
	correctly on a per-row basis.

	* sample/GtkDemo/DemoUIManager.cs: Make the radio menu items work.

	* sample/GtkDemo/README: 
	* sample/GtkDemo/TODO: update

svn path=/trunk/gtk-sharp/; revision=42481
2005-04-01 21:08:14 +00:00

219 lines
6.3 KiB
C#

/* Drawing Area
*
* GtkDrawingArea is a blank area where you can draw custom displays
* of various kinds.
*
* This demo has two drawing areas. The checkerboard area shows
* how you can just draw something; all you have to do is write
* a signal handler for ExposeEvent, as shown here.
*
* The "scribble" area is a bit more advanced, and shows how to handle
* events such as button presses and mouse motion. Click the mouse
* and drag in the scribble area to draw squiggles. Resize the window
* to clear the area.
*/
using System;
using Gtk;
using Gdk;
namespace GtkDemo
{
[Demo ("Drawing Area", "DemoDrawingArea.cs")]
public class DemoDrawingArea : Gtk.Window
{
private Pixmap pixmap = null;
public DemoDrawingArea () : base ("Drawing Area")
{
BorderWidth = 8;
VBox vbox = new VBox (false, 8);
vbox.BorderWidth = 8;
Add (vbox);
// Create the checkerboard area
Label label = new Label ("<u>Checkerboard pattern</u>");
label.UseMarkup = true;
vbox.PackStart (label, false, false, 0);
Frame frame = new Frame ();
frame.ShadowType = ShadowType.In;
vbox.PackStart (frame, true, true, 0);
DrawingArea da = new DrawingArea ();
// set a minimum size
da.SetSizeRequest (100,100);
frame.Add (da);
da.ExposeEvent += new ExposeEventHandler (CheckerboardExpose);
// Create the scribble area
label = new Label ("<u>Scribble area</u>");
label.UseMarkup = true;
vbox.PackStart (label, false, false, 0);
frame = new Frame ();
frame.ShadowType = ShadowType.In;
vbox.PackStart (frame, true, true, 0);
da = new DrawingArea ();
// set a minimum size
da.SetSizeRequest (100, 100);
frame.Add (da);
// Signals used to handle backing pixmap
da.ExposeEvent += new ExposeEventHandler (ScribbleExpose);
da.ConfigureEvent += new ConfigureEventHandler (ScribbleConfigure);
// Event signals
da.MotionNotifyEvent += new MotionNotifyEventHandler (ScribbleMotionNotify);
da.ButtonPressEvent += new ButtonPressEventHandler (ScribbleButtonPress);
// Ask to receive events the drawing area doesn't normally
// subscribe to
da.Events |= EventMask.LeaveNotifyMask | EventMask.ButtonPressMask |
EventMask.PointerMotionMask | EventMask.PointerMotionHintMask;
ShowAll ();
}
protected override bool OnDeleteEvent (Gdk.Event evt)
{
Destroy ();
return true;
}
private void CheckerboardExpose (object o, ExposeEventArgs args)
{
const int CheckSize = 10;
const int Spacing = 2;
DrawingArea da = o as DrawingArea;
// It would be a bit more efficient to keep these
// GC's around instead of recreating on each expose, but
// this is the lazy/slow way.
Gdk.GC gc1 = new Gdk.GC (da.GdkWindow);
gc1.RgbFgColor = new Gdk.Color (117, 0, 117);
Gdk.GC gc2 = new Gdk.GC (da.GdkWindow);
gc2.RgbFgColor = new Gdk.Color (255, 255, 255);
int i, j, xcount, ycount;
Gdk.Rectangle alloc = da.Allocation;
// Start redrawing the Checkerboard
xcount = 0;
i = Spacing;
while (i < alloc.Width) {
j = Spacing;
ycount = xcount % 2; // start with even/odd depending on row
while (j < alloc.Height) {
Gdk.GC gc;
if (ycount % 2 != 0)
gc = gc1;
else
gc = gc2;
da.GdkWindow.DrawRectangle (gc, true, i, j,
CheckSize, CheckSize);
j += CheckSize + Spacing;
++ycount;
}
i += CheckSize + Spacing;
++xcount;
}
// return true because we've handled this event, so no
// further processing is required.
args.RetVal = true;
}
private void ScribbleExpose (object o, ExposeEventArgs args)
{
Widget widget = o as Widget;
Gdk.Window window = widget.GdkWindow;
Rectangle area = args.Event.Area;
// We use the "ForegroundGC" for the widget since it already exists,
// but honestly any GC would work. The only thing to worry about
// is whether the GC has an inappropriate clip region set.
window.DrawDrawable (widget.Style.ForegroundGC (StateType.Normal),
pixmap,
area.X, area.Y,
area.X, area.Y,
area.Width, area.Height);
}
// Create a new pixmap of the appropriate size to store our scribbles
private void ScribbleConfigure (object o, ConfigureEventArgs args)
{
Widget widget = o as Widget;
Rectangle allocation = widget.Allocation;
pixmap = new Pixmap (widget.GdkWindow, allocation.Width, allocation.Height, -1);
// Initialize the pixmap to white
pixmap.DrawRectangle (widget.Style.WhiteGC, true, 0, 0,
allocation.Width, allocation.Height);
// We've handled the configure event, no need for further processing.
args.RetVal = true;
}
private void ScribbleMotionNotify (object o, MotionNotifyEventArgs args)
{
// paranoia check, in case we haven't gotten a configure event
if (pixmap == null)
return;
// This call is very important; it requests the next motion event.
// If you don't call Window.GetPointer() you'll only get a single
// motion event. The reason is that we specified PointerMotionHintMask
// in widget.Events. If we hadn't specified that, we could just use
// args.Event.X, args.Event.Y as the pointer location. But we'd also
// get deluged in events. By requesting the next event as we handle
// the current one, we avoid getting a huge number of events faster
// than we can cope.
int x, y;
ModifierType state;
args.Event.Window.GetPointer (out x, out y, out state);
if ((state & ModifierType.Button1Mask) != 0)
DrawBrush (o as Widget, x, y);
// We've handled it, stop processing
args.RetVal = true;
}
// Draw a rectangle on the screen
private void DrawBrush (Widget widget, double x, double y)
{
Rectangle update_rect = new Rectangle ((int)x - 3, (int)y - 3, 6, 6);
// Paint to the pixmap, where we store our state
pixmap.DrawRectangle (widget.Style.BlackGC, true,
update_rect.X, update_rect.Y,
update_rect.Width, update_rect.Height);
widget.GdkWindow.InvalidateRect (update_rect, false);
}
private void ScribbleButtonPress (object o, ButtonPressEventArgs args)
{
// paranoia check, in case we haven't gotten a configure event
if (pixmap == null)
return;
EventButton ev = args.Event;
if (ev.Button == 1)
DrawBrush (o as Widget, ev.X, ev.Y);
// We've handled the event, stop processing
args.RetVal = true;
}
}
}