Ryujinx-GtkSharp/doc/en/Gdk/EventMask.xml
Duncan Mak 749844387c 2003-07-16 Duncan Mak <duncan@ximian.com>
* All enumerations: Fixed the TypeSignature and MemberSignature in all
	documentation files for Enumerations.

svn path=/trunk/gtk-sharp/; revision=16313
2003-07-16 21:03:40 +00:00

306 lines
9.3 KiB
XML

<Type Name="EventMask" FullName="Gdk.EventMask">
<TypeSignature Language="C#" Maintainer="auto" Value="public enum EventMask;" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IComparable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IConvertible</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IFormattable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="ExposureMask">
<MemberSignature Language="C#" Value=" ExposureMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PointerMotionMask">
<MemberSignature Language="C#" Value=" PointerMotionMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PointerMotionHintMask">
<MemberSignature Language="C#" Value=" PointerMotionHintMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ButtonMotionMask">
<MemberSignature Language="C#" Value=" ButtonMotionMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Button1MotionMask">
<MemberSignature Language="C#" Value=" Button1MotionMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Button2MotionMask">
<MemberSignature Language="C#" Value=" Button2MotionMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Button3MotionMask">
<MemberSignature Language="C#" Value=" Button3MotionMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ButtonPressMask">
<MemberSignature Language="C#" Value=" ButtonPressMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ButtonReleaseMask">
<MemberSignature Language="C#" Value=" ButtonReleaseMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="KeyPressMask">
<MemberSignature Language="C#" Value=" KeyPressMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="KeyReleaseMask">
<MemberSignature Language="C#" Value=" KeyReleaseMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="EnterNotifyMask">
<MemberSignature Language="C#" Value=" EnterNotifyMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="LeaveNotifyMask">
<MemberSignature Language="C#" Value=" LeaveNotifyMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="FocusChangeMask">
<MemberSignature Language="C#" Value=" FocusChangeMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="StructureMask">
<MemberSignature Language="C#" Value=" StructureMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PropertyChangeMask">
<MemberSignature Language="C#" Value=" PropertyChangeMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="VisibilityNotifyMask">
<MemberSignature Language="C#" Value=" VisibilityNotifyMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ProximityInMask">
<MemberSignature Language="C#" Value=" ProximityInMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ProximityOutMask">
<MemberSignature Language="C#" Value=" ProximityOutMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SubstructureMask">
<MemberSignature Language="C#" Value=" SubstructureMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ScrollMask">
<MemberSignature Language="C#" Value=" ScrollMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AllEventsMask">
<MemberSignature Language="C#" Value=" AllEventsMask;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.EventMask</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="value__">
<MemberSignature Language="C#" Value=" value__;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>