Ryujinx-GtkSharp/Source/Libs/AtkSharp/Object.cs

56 lines
1.5 KiB
C#

// Object.cs - Atk Object class customizations
//
// Author: Andres G. Aragoneses <aaragoneses@novell.com>
//
// Copyright (c) 2008 Novell, Inc.
//
// This code is inserted after the automatically generated code.
//
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the Lesser GNU General
// Public License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace Atk {
public partial class Object {
protected void EmitChildrenChanged (ChildrenChangedDetail detail, uint child_index, Atk.Object child)
{
GLib.Signal.Emit (this,
"children-changed::" + detail.ToString ().ToLower (),
child_index, child.Handle);
}
protected enum ChildrenChangedDetail
{
Add,
Remove
}
protected void EmitVisibleDataChanged ()
{
GLib.Signal.Emit (this, "visible-data-changed");
}
public void NotifyStateChange (Atk.StateType state, bool value) {
NotifyStateChange ((ulong)state, value);
}
protected void EmitFocusEvent (bool gained)
{
GLib.Signal.Emit (this, "focus-event", gained);
}
}
}