Ryujinx-GtkSharp/doc/en/Atk/Component.xml
Mike Kestner 07fc84a409 2004-06-24 Mike Kestner <mkestner@ximian.com>
* en/*/*.xml : add back the enumtype Value__ fields with "Do not use"
	docs.  Monodoc doesn't show these nodes as fields, but needs them for
	non-int enums.

svn path=/trunk/gtk-sharp/; revision=30320
2004-06-24 16:16:19 +00:00

320 lines
13 KiB
XML

<Type Name="Component" FullName="Atk.Component">
<TypeSignature Language="C#" Value="public abstract interface Component;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>The ATK interface provided by UI components which occupy a physical area on the screen.</summary>
<remarks>
<para>
The ATK interface provided by UI components which occupy a
physical area on the screen.
</para>
<para>
This should be implemented by most if not all UI elements with
an actual on-screen presence, i.e. components which can be
said to have a screen-coordinate bounding box. Virtually all
widgets will need to have <see cref="T:Atk.Component" /> implementations
provided for their corresponding <see cref="T:Atk.Object" /> class. In short,
only UI elements which are* not* GUI elements will omit this
ATK interface.
</para>
<para>
A possible exception might be textual information with a
transparent background, in which case text glyph bounding box
information is provided by <see cref="T:Atk.Text" />.
</para>
</remarks>
</Docs>
<Base />
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="RemoveFocusHandler">
<MemberSignature Language="C#" Value="public virtual void RemoveFocusHandler (uint handler_id);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler_id" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>
Remove the handler from the list of functions to be executed
when this object receives focus events (in or out).
</summary>
<param name="handler_id">The handler id of the focus handler to be removed from component.</param>
<remarks />
</Docs>
</Member>
<Member MemberName="SetPosition">
<MemberSignature Language="C#" Value="public virtual bool SetPosition (int x, int y, Atk.CoordType coord_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
<Parameter Name="coord_type" Type="Atk.CoordType" />
</Parameters>
<Docs>
<summary>Sets the postition of this component.</summary>
<param name="x">X coordinate.</param>
<param name="y">Y coordinate.</param>
<param name="coord_type">
Specifies whether the coordinates are relative to the screen
or to the components top level window.
</param>
<returns>
<see langword="true" /> or <see langword="false" /> whether or not the position was set or not.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GrabFocus">
<MemberSignature Language="C#" Value="public virtual bool GrabFocus ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Grabs focus for this component</summary>
<returns>
<see langword="true" /> if successful, <see langword="false" /> otherwise.
</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="SetExtents">
<MemberSignature Language="C#" Value="public virtual bool SetExtents (int x, int y, int width, int height, Atk.CoordType coord_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
<Parameter Name="width" Type="System.Int32" />
<Parameter Name="height" Type="System.Int32" />
<Parameter Name="coord_type" Type="Atk.CoordType" />
</Parameters>
<Docs>
<summary>Sets the extents of this component.</summary>
<param name="x">X coordinate.</param>
<param name="y">Y coordinate.</param>
<param name="width">Width to set for this component.</param>
<param name="height">Height to set for this component.</param>
<param name="coord_type">
Specifies whether the coordinates are relative to the screen
or to the components top level window.
</param>
<returns>
<see langword="true" /> or <see langword="false" /> whether the extents were
set or not.
</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="SetSize">
<MemberSignature Language="C#" Value="public virtual bool SetSize (int width, int height);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="width" Type="System.Int32" />
<Parameter Name="height" Type="System.Int32" />
</Parameters>
<Docs>
<summary>Set the size of this component in terms of width and height.</summary>
<param name="width">Width to set for this component.</param>
<param name="height">Height to set for this component.</param>
<returns>
<see langword="true" /> or <see langword="false" /> whether the size was set or not.
</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="AddFocusHandler">
<MemberSignature Language="C#" Value="public virtual uint AddFocusHandler (Atk.FocusHandler handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="handler" Type="Atk.FocusHandler" />
</Parameters>
<Docs>
<summary>
Add the specified handler to the set of functions to be
called when this object receives focus events (in or out).
</summary>
<param name="handler">The <see cref="T:Atk.FocusHandler" /> to be attached to this component.</param>
<returns>
A handler id which can be used in
<see cref="M:Atk.Component.RemoveFocusHandler" /> or zero if the handler
was already added.
</returns>
<remarks>
<para>
Add the specified handler to the set of functions to be
called when this object receives focus events (in or out).
</para>
<para>
If the handler is already added it is not added again.
</para>
</remarks>
</Docs>
</Member>
<Member MemberName="Contains">
<MemberSignature Language="C#" Value="public virtual bool Contains (int x, int y, Atk.CoordType coord_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
<Parameter Name="coord_type" Type="Atk.CoordType" />
</Parameters>
<Docs>
<summary>Checks whether the specified point is within the extent of this component.</summary>
<param name="x">X coordinate</param>
<param name="y">Y coordinate</param>
<param name="coord_type">
Specifies whether the coordinates are relative to the screen
or to the components top level window.
</param>
<returns>
<see langword="true" /> or <see langword="false" /> indicating whether the specified point is
within the extent of the component or not.
</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="RefAccessibleAtPoint">
<MemberSignature Language="C#" Value="public virtual Atk.Object RefAccessibleAtPoint (int x, int y, Atk.CoordType coord_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
<Parameter Name="coord_type" Type="Atk.CoordType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="x">To be added: an object of type 'int'</param>
<param name="y">To be added: an object of type 'int'</param>
<param name="coord_type">To be added: an object of type 'Atk.CoordType'</param>
<returns>To be added: an object of type 'Atk.Object'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="MdiZorder">
<MemberSignature Language="C#" Value="public virtual int MdiZorder { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the Z order of the component.</summary>
<returns>The value G_MININT will be returned if the layer of the component is not ATK_LAYER_MDI or ATK_LAYER_WINDOW.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Layer">
<MemberSignature Language="C#" Value="public virtual Atk.Layer Layer { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Atk.Layer</ReturnType>
</ReturnValue>
<Docs>
<summary>Gets the layer of this component.</summary>
<returns>An <see cref="T:Atk.Layer" /> which is the layer of the component.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GetPosition">
<MemberSignature Language="C#" Value="public virtual void GetPosition (out int x, out int y, Atk.CoordType coord_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="y" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="coord_type" Type="Atk.CoordType" />
</Parameters>
<Docs>
<summary>
Gets the position of component in the form of a point
specifying this component's top-left corner.
</summary>
<param name="x">X coordinate position</param>
<param name="y">Y coordinate position</param>
<param name="coord_type">
Specifies whether the coordinates are relative to the screen
or to the components top level window.
</param>
<remarks />
</Docs>
</Member>
<Member MemberName="GetExtents">
<MemberSignature Language="C#" Value="public virtual void GetExtents (out int x, out int y, out int width, out int height, Atk.CoordType coord_type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="y" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="width" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="height" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="coord_type" Type="Atk.CoordType" />
</Parameters>
<Docs>
<summary>Gets the rectangle which gives the extent of this component.</summary>
<param name="x">X coordinate position</param>
<param name="y">Y coordinate position</param>
<param name="width">Width</param>
<param name="height">Height</param>
<param name="coord_type">
Specifies whether the coordinates are relative to the screen
or to the components top level window.
</param>
<remarks />
</Docs>
</Member>
<Member MemberName="GetSize">
<MemberSignature Language="C#" Value="public virtual void GetSize (out int width, out int height);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="width" Type="System.Int32&amp;" RefType="out" />
<Parameter Name="height" Type="System.Int32&amp;" RefType="out" />
</Parameters>
<Docs>
<summary>Gets the size of this component in terms of width and height.</summary>
<param name="width">Width</param>
<param name="height">Height</param>
<remarks />
</Docs>
</Member>
</Members>
</Type>