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![Mike Kestner](/assets/img/avatar_default.png)
2002-05-23 Mike Kestner <mkestner@speakeasy.net> * generator/BoxedGen.cs : Update for Static SymbolTable * generator/CallbackGen.cs : Use GenBase and Parameters classes * generator/CodeGenerator.cs : Update for Static SymbolTable * generator/Ctor.cs : code from StructBase using Parameters class * generator/EnumGen.cs : Use GenBase * generator/GenBase.cs : Abstract Stream Writer creation, stream boilerplate, and common *Name properties * generator/IGeneratable.cs : Update for Static SymbolTable * generator/InterfaceGen.cs : Use GenBase * generator/Method.cs : code from StructBase using Parameters class * generator/ObjectGen.cs : Major refactoring. Use GenBase. Build tables of Member generatables at construct time to facilitate future name collision resolution logic. * generator/Parameters.cs : new generatable to abstract duplicated parameter parsing logic. * generator/Parser.cs : Update for Static SymbolTable * generator/Property.cs : code from ObjectGen * generator/Signal.cs : code from ObjectGen * generator/SignalHandler.cs : Update for Static SymbolTable * generator/StructBase.cs : Update for Static SymbolTable * generator/StructGen.cs : Update for Static SymbolTable * generator/SymbolTable.cs : Make all methods and private members static. There is no reason to ever have multiple tables. svn path=/trunk/gtk-sharp/; revision=4895
77 lines
1.9 KiB
C#
77 lines
1.9 KiB
C#
// GtkSharp.Generation.Signal.cs - The Signal Generatable.
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//
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// Author: Mike Kestner <mkestner@speakeasy.net>
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//
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// (c) 2001-2002 Mike Kestner
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namespace GtkSharp.Generation {
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using System;
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using System.Collections;
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using System.IO;
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using System.Xml;
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public class Signal {
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private string ns;
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private string marsh;
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private XmlElement elem;
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public Signal (string ns, XmlElement elem)
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{
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this.ns = ns;
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this.elem = elem;
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}
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public string Name {
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get {
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return elem.GetAttribute ("name");
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}
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}
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public bool Validate ()
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{
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marsh = SignalHandler.GetName(elem);
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if ((Name == "") || (marsh == "")) {
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Console.Write ("bad signal " + Name);
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Statistics.ThrottledCount++;
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return false;
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}
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return true;
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}
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public void Generate (StreamWriter sw)
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{
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string cname = "\"" + elem.GetAttribute("cname") + "\"";
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marsh = "GtkSharp." + marsh;
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sw.WriteLine("\t\t/// <summary> " + Name + " Event </summary>");
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sw.WriteLine("\t\t/// <remarks>");
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// FIXME: Generate some signal docs
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sw.WriteLine("\t\t/// </remarks>");
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sw.WriteLine();
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sw.Write("\t\tpublic ");
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if (elem.HasAttribute("new_flag"))
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sw.Write("new ");
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sw.WriteLine("event EventHandler " + Name + " {");
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sw.WriteLine("\t\t\tadd {");
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sw.WriteLine("\t\t\t\tif (EventList[" + cname + "] == null)");
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sw.Write("\t\t\t\t\tSignals[" + cname + "] = new " + marsh);
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sw.WriteLine("(this, Handle, " + cname + ", value);");
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sw.WriteLine("\t\t\t\tEventList.AddHandler(" + cname + ", value);");
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sw.WriteLine("\t\t\t}");
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sw.WriteLine("\t\t\tremove {");
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sw.WriteLine("\t\t\t\tEventList.RemoveHandler(" + cname + ", value);");
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sw.WriteLine("\t\t\t\tif (EventList[" + cname + "] == null)");
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sw.WriteLine("\t\t\t\t\tSignals.Remove(" + cname + ");");
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sw.WriteLine("\t\t\t}");
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sw.WriteLine("\t\t}");
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sw.WriteLine();
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Statistics.SignalCount++;
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}
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}
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}
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