Ryujinx-GtkSharp/doc/en/Vte/CharAttributes.xml
Dan Winship b6d7f14268 * generator/StructBase.cs: update field-generation logic a bit
* generator/CodeGenerator.cs: add a --glue-includes flag

	* generator/GenerationInfo.cs: Accept glue_includes value from
	Main and output it to the glue_filename.

	* generator/FieldBase.cs (Ignored): handle more ignorable cases.
	(CheckGlue): New method to figure out what kind of glue we'll need
	for a field.
	(GenerateImports): generate appropriate imports per CheckGlue.
	(GenerateGlue): Generate C glue for accessing a struct field;
	either a fully-C-based accessor, or a method to just return the
	field's offset in the struct.
	(Generate): Use the generated glue to read the field.

	* generator/PropertyBase.cs (CType): if the field is a single bit,
	set its type to gboolean.

	* generator/ObjectGen.cs (Generate):
	* generator/OpaqueGen.cs (Generate): Call GenFields.

	* generator/StructField.cs: Use FieldBase's glue-generation code
	to handle bitfields. [#54489]

	* generator/ObjectField.cs: Generates accessors for public fields
	of objects and opaque structs. [#69514]

	* generator/ClassBase.cs (ClassBase): Parse <fields> nodes and
	create ObjectField objects.
	(GenFields): Output field properties
	(IgnoreMethod): Ignore Get/Set methods that duplicate fields

	* generator/Makefile.am (sources): update

	* {gdk,gnome,gtk,pango}/*.metadata: Mark some additional fields as
	public. Rename/retype some fields for consistency with earlier
	hand-coded bindings.

	* {gdk,gnome,gtk,pango}/*.custom: Remove custom methods that can
	now be autogenerated.

	* {gdk,gnome,gtk,pango}/glue/*.c: Remove glue methods that can now
	be autogenerated
	
	* {gdk,glade,gnome,gtk,pango,vte}/Makefile.am
	* {gdk,glade,gnome,gtk,pango,vte}/glue/Makefile.am
	* {gdk,gnome,gtk,pango}/glue/makefile.win32: Update

svn path=/trunk/gtk-sharp/; revision=44563
2005-05-16 14:28:55 +00:00

130 lines
4.3 KiB
XML

<Type Name="CharAttributes" FullName="Vte.CharAttributes">
<TypeSignature Language="C#" Value="public sealed struct CharAttributes" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>vte-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Vte.CharAttributes Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Vte.CharAttributes</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Fore">
<MemberSignature Language="C#" Value="public Gdk.Color Fore;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Back">
<MemberSignature Language="C#" Value="public Gdk.Color Back;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gdk.Color</ReturnType>
</ReturnValue>
<Parameters>
</Parameters>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Vte.CharAttributes New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Vte.CharAttributes</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="raw">a <see cref="T:System.IntPtr" /></param>
<returns>a <see cref="T:Vte.CharAttributes" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Row">
<MemberSignature Language="C#" Value="public long Row { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int64" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Column">
<MemberSignature Language="C#" Value="public long Column { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Int64" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Underline">
<MemberSignature Language="C#" Value="public bool Underline { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Strikethrough">
<MemberSignature Language="C#" Value="public bool Strikethrough { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>