Ryujinx-GtkSharp/doc/en/Gtk/TreePath.xml
Duncan Mak efa9acf122 2003-03-06 Duncan Mak <duncan@ximian.com>
* en/*/*.xml: Updated all the docs to match the new API. All the nodes
	that no longer have a corresponding member in the type are now
	marked as deprecated. We'll have to wait for Miguel to implement
	this in the browser to stop displaying them.

	All gtype constructors have been regenerated, because of the
	'uint' to 'GLib.Type' change. However, this patch will preserve
	(well, it was regenerated) the customized text for those GType
	constructors.

	A lot of the 'Finalized' methods are also now marked as
	deprecated, because the classes implement 'Dispose' instead. This
	is a possible place for customized scripts to generate template
	documentation, similar to the GType property and GType constructors.

svn path=/trunk/gtk-sharp/; revision=12270
2003-03-07 01:30:00 +00:00

280 lines
9.6 KiB
XML

<Type Name="TreePath" FullName="Gtk.TreePath">
<TypeSignature Language="C#" Value="public class TreePath : GLib.Opaque, IWrapper" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="NewFirst">
<MemberSignature Language="C#" Value="public static Gtk.TreePath NewFirst ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TreePath</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gtk.TreePath'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Copy">
<MemberSignature Language="C#" Value="public Gtk.TreePath Copy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.TreePath</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gtk.TreePath'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsDescendant">
<MemberSignature Language="C#" Value="public bool IsDescendant (Gtk.TreePath ancestor);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="ancestor" Type="Gtk.TreePath" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="ancestor">To be added: an object of type 'Gtk.TreePath'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsAncestor">
<MemberSignature Language="C#" Value="public bool IsAncestor (Gtk.TreePath descendant);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="descendant" Type="Gtk.TreePath" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="descendant">To be added: an object of type 'Gtk.TreePath'</param>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Down">
<MemberSignature Language="C#" Value="public void Down ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Compare">
<MemberSignature Language="C#" Value="public int Compare (Gtk.TreePath b);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="b" Type="Gtk.TreePath" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="b">To be added: an object of type 'Gtk.TreePath'</param>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public void Free ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Next">
<MemberSignature Language="C#" Value="public void Next ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Prev">
<MemberSignature Language="C#" Value="public bool Prev ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Up">
<MemberSignature Language="C#" Value="public bool Up ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'bool'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="PrependIndex">
<MemberSignature Language="C#" Value="public void PrependIndex (int index);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="index">To be added: an object of type 'int'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ToString">
<MemberSignature Language="C#" Value="public virtual string ToString ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'string'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AppendIndex">
<MemberSignature Language="C#" Value="public void AppendIndex (int index);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="index">To be added: an object of type 'int'</param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of TreePath, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'Gtk.TreePath'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public TreePath (string path);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="path" Type="System.String" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="path">To be added: an object of type 'string'</param>
<returns>To be added: an object of type 'Gtk.TreePath'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static uint GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>The GLib Type for Gtk.TreePath</summary>
<returns>The GLib Type for the Gtk.TreePath class.</returns>
<remarks />
</Docs>
</Member>
<Member MemberName="Indices">
<MemberSignature Language="C#" Value="public int Indices { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Depth">
<MemberSignature Language="C#" Value="public int Depth { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added</summary>
<returns>To be added: an object of type 'int'</returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>