Ryujinx-GtkSharp/doc/en/Gtk/Main.xml
Shane Landrum 1845a8f849 2005-01-05 Shane Landrum <epicene@pobox.com>
* en/Gtk/*ImageData.xml: Removed, see
	bugzilla.ximian.com #70894.
	* en/Gtk/ListStore.xml
	* en/Gtk/MessageDialog.xml
	* en/Gtk/Main.xml
	* en/Gtk/Layout.xml
	* en/Gtk/NodeStore.xml
	* en/Gtk/Label.xml
	* en/Gtk/MatchType.xml
	* en/Gtk/Object.xml: Added docs.


svn path=/trunk/gtk-sharp/; revision=38375
2005-01-05 19:34:00 +00:00

113 lines
5.4 KiB
XML

<Type Name="Main" FullName="Gtk.Main">
<TypeSignature Language="C#" Value="public class Main" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Main loop event processing class.
</summary>
<remarks>
Like all GUI toolkits, GTK+ uses an event-driven programming model. When the user is doing nothing, GTK+ sits in the main loop and waits for input. If the user performs some action - say, a mouse click - then the main loop "wakes up" and delivers an event to GTK+. GTK+ forwards the event to one or more widgets.
<para>
When widgets receive an event, they frequently emit one or more signals. Signals notify your program that "something interesting happened" by invoking functions you've connected to the signal with g_signal_connect(). Functions connected to a signal are often termed callbacks.
</para><para>
When your callbacks are invoked, you would typically take some action - for example, when an Open button is clicked you might display a GtkFileSelectionDialog. After a callback finishes, GTK+ will return to the main loop and await more user input.
</para></remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="IterationDo">
<MemberSignature Language="C#" Value="public static bool IterationDo (bool blocking);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="blocking" Type="System.Boolean" />
</Parameters>
<Docs>
<summary>Runs one iteration of the main loop.</summary>
<param name="blocking">
<see langword="true" /> if you want Gtk# to block if no events are pending.</param>
<returns>Returns <see langword="true" /> if the <see cref="M:Gtk.Main.Quit" /> method was invoked to terminate the innermost loop.</returns>
<remarks>Runs a single iteration of the mainloop. If no events are available either return or block dependent on the value of blocking.</remarks>
</Docs>
</Member>
<Member MemberName="Level">
<MemberSignature Language="C#" Value="public static uint Level ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Returns the current main loop level.</summary>
<returns>The nesting level of the current main loop.</returns>
<remarks>Asks for the current nesting level of the main loop. This can be useful when calling the <see cref="T:Gtk.Main.Quit" /> method.</remarks>
</Docs>
</Member>
<Member MemberName="Iteration">
<MemberSignature Language="C#" Value="public static bool Iteration ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Runs an iteration of the main loop: blocks until an event is received.</summary>
<returns>
<see langword="true" /> if the <see cref="M:Gtk.Main.Quit" /> method was called to terminate the innermost main loop.</returns>
<remarks>Runs a single iteration of the main loop. If no events are waiting to be processed Gtk# will block until the next event is noticed. If you don't want to block look at <see cref="M:Gtk.Main.IterationDo()" /> or check if any events are pending with <see cref="M:Gtk.Global.EventsPending()" /> first. </remarks>
</Docs>
</Member>
<Member MemberName="DoEvent">
<MemberSignature Language="C#" Value="public static void DoEvent (Gdk.Event evnt);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="evnt" Type="Gdk.Event" />
</Parameters>
<Docs>
<summary>Processes a single Gdk Event.</summary>
<param name="evnt"> An event to process (normally) passed by GDK.</param>
<remarks>Processes a single GDK event. This is public only to allow filtering of events between GDK and GTK+. You will not usually need to call this function directly.</remarks>
</Docs>
</Member>
<Member MemberName="Quit">
<MemberSignature Language="C#" Value="public static void Quit ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Terminates the innermost main loop.</summary>
<remarks>This terminates the innermost main loop.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Main ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Public constructor.</summary>
<returns>a <see cref="T:Gtk.Main" /></returns>
<remarks></remarks>
</Docs>
</Member>
</Members>
</Type>