Ryujinx-GtkSharp/generator/CodeGenerator.cs
Bertrand Lorentz 82a957bc9d generator: Switch a lot of collections to their generic counterpart
The additional type information makes the code a bit more safe
and readable.

At least one bug is fixed by this: in ObjectGen, an invalid child
property could still be generated, as it was not removed from the hash
table.

This should cause no real change to the generated code, except maybe in
the order of some members.
2012-11-04 16:58:49 +01:00

122 lines
3.5 KiB
C#

// GtkSharp.Generation.CodeGenerator.cs - The main code generation engine.
//
// Author: Mike Kestner <mkestner@speakeasy.net>
//
// Copyright (c) 2001-2003 Mike Kestner
// Copyright (c) 2003-2004 Novell Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of version 2 of the GNU General Public
// License as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public
// License along with this program; if not, write to the
// Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
namespace GtkSharp.Generation {
using System;
using System.Collections.Generic;
using System.Xml;
public class CodeGenerator {
public static int Main (string[] args)
{
if (args.Length < 2) {
Console.WriteLine ("Usage: codegen --generate <filename1...>");
return 0;
}
bool generate = false;
string dir = "";
string assembly_name = "";
string glue_filename = "";
string glue_includes = "";
string gluelib_name = "";
SymbolTable table = SymbolTable.Table;
var gens = new List<IGeneratable> ();
foreach (string arg in args) {
if (arg.StartsWith ("--customdir=")) {
Console.WriteLine ("Using .custom files is not supported anymore, use partial classes instead.");
return 0;
}
string filename = arg;
if (arg == "--generate") {
generate = true;
continue;
} else if (arg == "--include") {
generate = false;
continue;
} else if (arg.StartsWith ("-I:")) {
generate = false;
filename = filename.Substring (3);
} else if (arg.StartsWith ("--outdir=")) {
generate = false;
dir = arg.Substring (9);
continue;
} else if (arg.StartsWith ("--assembly-name=")) {
generate = false;
assembly_name = arg.Substring (16);
continue;
} else if (arg.StartsWith ("--glue-filename=")) {
generate = false;
glue_filename = arg.Substring (16);
continue;
} else if (arg.StartsWith ("--glue-includes=")) {
generate = false;
glue_includes = arg.Substring (16);
continue;
} else if (arg.StartsWith ("--gluelib-name=")) {
generate = false;
gluelib_name = arg.Substring (15);
continue;
}
Parser p = new Parser ();
IGeneratable[] curr_gens = p.Parse (filename);
table.AddTypes (curr_gens);
if (generate)
gens.AddRange (curr_gens);
}
// Now that everything is loaded, validate all the to-be-
// generated generatables and then remove the invalid ones.
var invalids = new List<IGeneratable> ();
foreach (IGeneratable gen in gens) {
if (!gen.Validate ())
invalids.Add (gen);
}
foreach (IGeneratable gen in invalids)
gens.Remove (gen);
GenerationInfo gen_info = null;
if (dir != "" || assembly_name != "" || glue_filename != "" || glue_includes != "" || gluelib_name != "")
gen_info = new GenerationInfo (dir, assembly_name, glue_filename, glue_includes, gluelib_name);
foreach (IGeneratable gen in gens) {
if (gen_info == null)
gen.Generate ();
else
gen.Generate (gen_info);
}
ObjectGen.GenerateMappers ();
if (gen_info != null)
gen_info.CloseGlueWriter ();
Statistics.Report();
return 0;
}
}
}