Ryujinx-GtkSharp/doc/en/Atk/StateSet.xml
Hector E. Gomez Morales 5d8e9c5dd3 2004-03-05 Hector Gomez M <hectorgm@ciencias.unam.mx>
* en/* : Created TODO files for every namespace (except *Sharp namespaces).

2004-02-29  Hector Gomez M  <hectorgm@ciencias.unam.mx>
	* Changelog: Corrected bogus year dates.
	* en/Gtk/TODO: updated TODO list.
	* en/Atk/EditableText.xml
	* en/Atk/Free.xml
	* en/Atk/NoOpObject.xml
	* en/Atk/Object.xml
	* en/Atk/StateSet.xml
	* en/Gnome/CanvasProxy.xml
	* en/Gnome/CanvasRichText.xml
	* en/Gnome/Config.xml
	* en/Gnome/DateEdit.xml
	* en/Gnome/Entry.xml
	* en/Gnome/FileEntry.xml
	* en/Gnome/Font.xml
	* en/Gnome/FontFamily.xml
	* en/Gnome/GlyphList.xml
	* en/Gnome/IconList.xml
	* en/Gnome/IconTheme.xml
	* en/Gnome/Pgl.xml
	* en/Gtk/Combo.xml
	* en/Gtk/ListStore.xml
	* en/Gtk/RadioMenuItem.xml
	* en/Gtk/StockItem.xml
	* en/Gtk/StockManager.xml
	* en/Gtk/TextBuffer.xml
	* en/Gtk/TextIter.xml
	* en/Gtk/TextView.xml
	* en/Gtk/TooltipsData.xml
	* en/Gtk/TreeModelSort.xml
	* en/Gtk/TreeStore.xml
	* en/Gtk/TreeView.xml
	* en/Gtk/Widget.xml
	* en/Gtk/Window.xml: Restored and/or removed various nodes.
	* en/Gtk/Accel.xml: Removed deprecated GroupsFromObject Method.
	* en/Gtk/Application: Removed deprecated CurrentEvent Property.
	* en/Gtk/Container.xml: FocusChain and Children update.
	* en/Gtk/DeleteEventArgs.xml: Removed deprecated Event Property.
	* en/Gtk/DestroyEventArgs.xml: Removed deprecated Event Property.
	* en/Gtk/MenuItem.xml: ToggleSizeRequest update.
	* en/Gtk/IMContext.xml: Removed deprecated GetPreeditString Method.
	* en/Gtk/IMContextSimple.xml: Removed deprecated AddTable Method.
	* en/Gtk/Init.xml: Removed deprecated AbiCheck Method
	* en/Gtk/MapEventArgs.xml: Removed deprecated Event Property.
	* en/Gtk/MenuItem.xml: Removed deprecated ToggleSizeRequest Method.
	* en/Gtk/NoExposeEventArgs.xml: Removed deprecated Event Property.
	* en/Gtk/SelectionData.xml: Removed deprecated Set Method.
	* en/Gtk/TextChildAnchor.xml: Widget update.
	* en/Gtk/TreeIter.xml: Stamp update.
	* en/Gtk/TreeModel.xml: EmitRowsReordered update.
	* en/Gtk/TreeRowReference.xml: Removed deprecated Reordered Method.
	* en/Gtk/TreeSelection.xml: Removed deprecated GetSelectedRows Method.
	* en/Gtk/TreeViewColumn.xml: Removed deprecated CellRenders Property.
	* en/Gtk/UnmapEventArgs.xml: Removed deprecated Event Property.

svn path=/trunk/gtk-sharp/; revision=23736
2004-03-05 13:40:13 +00:00

252 lines
9.4 KiB
XML

<Type Name="StateSet" FullName="Atk.StateSet">
<TypeSignature Language="C#" Value="public class StateSet : GLib.Object, IWrapper, IDisposable" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>atk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="ContainsState">
<MemberSignature Language="C#" Value="public bool ContainsState (Atk.StateType type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="type" Type="Atk.StateType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
<returns>an object of type <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="XorSets">
<MemberSignature Language="C#" Value="public Atk.StateSet XorSets (Atk.StateSet compare_set);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compare_set" Type="Atk.StateSet" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AddState">
<MemberSignature Language="C#" Value="public bool AddState (Atk.StateType type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="type" Type="Atk.StateType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
<returns>an object of type <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="AndSets">
<MemberSignature Language="C#" Value="public Atk.StateSet AndSets (Atk.StateSet compare_set);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compare_set" Type="Atk.StateSet" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="RemoveState">
<MemberSignature Language="C#" Value="public bool RemoveState (Atk.StateType type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="type" Type="Atk.StateType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="type">an object of type <see cref="T:Atk.StateType" /></param>
<returns>an object of type <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="OrSets">
<MemberSignature Language="C#" Value="public Atk.StateSet OrSets (Atk.StateSet compare_set);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateSet</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compare_set" Type="Atk.StateSet" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="compare_set">an object of type <see cref="T:Atk.StateSet" /></param>
<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ClearStates">
<MemberSignature Language="C#" Value="public void ClearStates ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StateSet (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of StateSet, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public StateSet ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>an object of type <see cref="T:Atk.StateSet" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ContainsStates">
<MemberSignature Language="C#" Value="public bool ContainsStates (out Atk.StateType types, int n_types);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="types" Type="Atk.StateType&amp;" RefType="out" />
<Parameter Name="n_types" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="types">a <see cref="T:Atk.StateType&amp;" /></param>
<param name="n_types">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsEmpty">
<MemberSignature Language="C#" Value="public bool IsEmpty { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Boolean" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected StateSet (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Atk.StateSet" /></returns>
<remarks>This is a constructor used by derivative types of <see cref="T:Atk.StateSet" /> that would have their own GLib.GType assigned to it. This is not typically used by C# code.</remarks>
</Docs>
</Member>
<Member MemberName="AddStates">
<MemberSignature Language="C#" Value="public Atk.StateType AddStates (int n_types);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Atk.StateType</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="n_types" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="n_types">a <see cref="T:System.Int32" /></param>
<returns>a <see cref="T:Atk.StateType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>