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![Mike Kestner](/assets/img/avatar_default.png)
[Rework of a patch from Ben Maurer to turn GLib.Value into a valuetype.] * generator/BoxedGen.cs : fix operators for new valuetype GValues. * generator/ByRefGen.cs : new generatable for byref value types. * generator/Makefile.am : add ByRefGen.cs. * generator/MethodBody.cs : remove GValue special casing. * generator/Property.cs : rework value handling. * generator/Signal.cs : fix base virtual method value passing. * generator/SymbolTable.cs : map GValue to ByRefGen. * glib/Object.cs : rework GetProperty and SetProperty. * glib/Value.cs : make it a value type. * glib/ValueArray.cs : fix GValue passing. * glib/glue/value.c : rework for valuetype GValues. * gnome/Program.custom : fix GValue passing * gtk/Gtk.metadata : make TreeModel.GetValue value param pass_as=ref. * gtk/ListStore.custom : fix GValue passing * gtk/NodeStore.cs : fix GValue passing * gtk/TextTag.custom : fix GValue passing * gtk/TreeModelSort.custom : fix GValue passing * gtk/TreeStore.custom : fix GValue passing svn path=/trunk/gtk-sharp/; revision=25368
196 lines
3.9 KiB
C#
196 lines
3.9 KiB
C#
// ValueArray.cs - ValueArray wrapper implementation
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//
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// Authors: Mike Kestner <mkestner@ximian.com>
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//
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// (c) 2003 Novell, Inc.
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namespace GLib {
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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public class ValueArray : IDisposable, ICollection, ICloneable, IWrapper {
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private IntPtr handle = IntPtr.Zero;
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[DllImport("libgobject-2.0-0.dll")]
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static extern IntPtr g_value_array_new (uint n_preallocs);
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public ValueArray (uint n_preallocs)
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{
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handle = g_value_array_new (n_preallocs);
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}
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internal ValueArray (IntPtr raw)
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{
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handle = raw;
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}
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~ValueArray ()
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{
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Dispose (false);
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}
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// IDisposable
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern void g_value_array_free (IntPtr raw);
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void Dispose (bool disposing)
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{
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if (Handle == IntPtr.Zero)
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return;
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g_value_array_free (Handle);
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handle = IntPtr.Zero;
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}
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public IntPtr Handle {
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get {
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return handle;
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}
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}
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[DllImport("glibsharpglue")]
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static extern IntPtr gtksharp_value_array_get_array (IntPtr raw);
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public IntPtr ArrayPtr {
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get {
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return gtksharp_value_array_get_array (Handle);
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}
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern void g_value_array_append (IntPtr raw, ref GLib.Value val);
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public void Append (GLib.Value val)
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{
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g_value_array_append (Handle, ref val);
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern void g_value_array_insert (IntPtr raw, uint idx, ref GLib.Value val);
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public void Insert (uint idx, GLib.Value val)
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{
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g_value_array_insert (Handle, idx, ref val);
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern void g_value_array_prepend (IntPtr raw, ref GLib.Value val);
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public void Prepend (GLib.Value val)
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{
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g_value_array_prepend (Handle, ref val);
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern void g_value_array_remove (IntPtr raw, uint idx);
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public void Remove (uint idx)
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{
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g_value_array_remove (Handle, idx);
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}
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[DllImport("glibsharpglue")]
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static extern int gtksharp_value_array_get_count (IntPtr raw);
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// ICollection
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public int Count {
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get {
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return gtksharp_value_array_get_count (Handle);
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}
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern IntPtr g_value_array_get_nth (IntPtr raw, uint idx);
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public object this [int index] {
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get {
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GLib.Value val = Value.Empty;
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Marshal.PtrToStructure (g_value_array_get_nth (Handle, (uint) index), val);
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return val;
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}
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}
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// Synchronization could be tricky here. Hmm.
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public bool IsSynchronized {
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get { return false; }
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}
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public object SyncRoot {
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get { return null; }
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}
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public void CopyTo (Array array, int index)
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{
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if (array == null)
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throw new ArgumentNullException ("Array can't be null.");
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if (index < 0)
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throw new ArgumentOutOfRangeException ("Index must be greater than 0.");
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if (index + Count < array.Length)
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throw new ArgumentException ("Array not large enough to copy into starting at index.");
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for (int i = 0; i < Count; i++)
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((IList) array) [index + i] = this [i];
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}
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private class ListEnumerator : IEnumerator
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{
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private int current = -1;
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private ValueArray vals;
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public ListEnumerator (ValueArray vals)
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{
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this.vals = vals;
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}
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public object Current {
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get {
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if (current == -1)
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return null;
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return vals [current];
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}
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}
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public bool MoveNext ()
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{
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if (++current >= vals.Count) {
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current = -1;
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return false;
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}
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return true;
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}
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public void Reset ()
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{
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current = -1;
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}
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}
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// IEnumerable
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public IEnumerator GetEnumerator ()
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{
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return new ListEnumerator (this);
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}
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[DllImport("libgobject-2.0-0.dll")]
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static extern IntPtr g_value_array_copy (IntPtr raw);
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// ICloneable
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public object Clone ()
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{
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return new ValueArray (g_value_array_copy (Handle));
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}
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}
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}
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