Ryujinx-GtkSharp/doc/en/GLib/ValueArray.xml
Mike Kestner 168d8431f7 updates to latest monodocer -pretty
svn path=/trunk/gtk-sharp/; revision=71086
2007-01-15 21:19:09 +00:00

249 lines
9.0 KiB
XML

<Type Name="ValueArray" FullName="GLib.ValueArray">
<TypeSignature Language="C#" Maintainer="auto" Value="public class ValueArray : GLib.IWrapper, ICloneable, IDisposable, System.Collections.ICollection" />
<AssemblyInfo>
<AssemblyName>glib-sharp</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 71 EB 6C 55 75 52 9C BF 72 44 F7 A6 EA 05 62 84 F9 EA E0 3B CF F2 CC 13 2C 9C 49 0A B3 09 EA B0 B5 6B CE 44 9D F5 03 D9 C0 A8 1E 52 05 85 CD BE 70 E2 FB 90 43 4B AC 04 FA 62 22 A8 00 98 B7 A1 A7 B3 AF 99 1A 41 23 24 BB 43 25 F6 B8 65 BB 64 EB F6 D1 C2 06 D5 73 2D DF BC 70 A7 38 9E E5 3E 0C 24 6E 32 79 74 1A D0 05 03 E4 98 42 E1 9B F3 7B 19 8B 40 21 26 CB 36 89 C2 EA 64 96 A4 7C B4]</AssemblyPublicKey>
<AssemblyVersion>2.10.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Collections.ICollection</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.ICloneable</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>System.Reflection.DefaultMember("Item")</AttributeName>
</Attribute>
</Attributes>
<Members>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Append">
<MemberSignature Language="C#" Value="public void Append (GLib.Value val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="val" Type="GLib.Value" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="val">a <see cref="T:GLib.Value" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Insert">
<MemberSignature Language="C#" Value="public void Insert (uint idx, GLib.Value val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="idx" Type="System.UInt32" />
<Parameter Name="val" Type="GLib.Value" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="idx">a <see cref="T:System.UInt32" /></param>
<param name="val">a <see cref="T:GLib.Value" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Prepend">
<MemberSignature Language="C#" Value="public void Prepend (GLib.Value val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="val" Type="GLib.Value" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="val">a <see cref="T:GLib.Value" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public void Remove (uint idx);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="idx" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="idx">a <see cref="T:System.UInt32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="CopyTo">
<MemberSignature Language="C#" Value="public void CopyTo (Array array, int index);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="array" Type="System.Array" />
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="array">a <see cref="T:System.Array" /></param>
<param name="index">a <see cref="T:System.Int32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="GetEnumerator">
<MemberSignature Language="C#" Value="public System.Collections.IEnumerator GetEnumerator ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Collections.IEnumerator</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Collections.IEnumerator" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public object Clone ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:System.Object" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ValueArray (uint n_preallocs);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="n_preallocs" Type="System.UInt32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="n_preallocs">a <see cref="T:System.UInt32" /></param>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Handle">
<MemberSignature Language="C#" Value="public IntPtr Handle { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.IntPtr" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="ArrayPtr">
<MemberSignature Language="C#" Value="public IntPtr ArrayPtr { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.IntPtr" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Int32" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="IsSynchronized">
<MemberSignature Language="C#" Value="public bool IsSynchronized { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Boolean" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="SyncRoot">
<MemberSignature Language="C#" Value="public object SyncRoot { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<value>a <see cref="T:System.Object" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName="Item">
<MemberSignature Language="C#" Value="public object this[int index] { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="index" Type="System.Int32" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="index">a <see cref="T:System.Int32" /></param>
<value>a <see cref="T:System.Object" /></value>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>