Ryujinx-GtkSharp/doc/en/Gtk/CheckButton.xml
Mike Kestner 80a32deaa6 2003-02-25 Mike Kestner <mkestner@ximian.com>
* Pango/*.xml : run updater and kill stubbed deprecates
	* Atk/*.xml : run updater and kill stubbed deprecates
	* Gdk/*.xml : run updater and kill stubbed deprecates
	* Gtk/*.xml : run updater and kill stubbed deprecates

svn path=/trunk/gtk-sharp/; revision=23492
2004-02-26 18:46:28 +00:00

188 lines
6.0 KiB
XML

<Type Name="CheckButton" FullName="Gtk.CheckButton">
<TypeSignature Language="C#" Value="public class CheckButton : Gtk.ToggleButton, Implementor, IWrapper, IWrapper, IDisposable" Maintainer="Kevin Breit" />
<AssemblyInfo>
<AssemblyName>gtk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>A <see cref="T:Gtk.CheckButton" /> places a discrete <see cref="T:Gtk.ToggleButton" /> next to a widget.</summary>
<remarks>
<para>
A <see cref="T:Gtk.CheckButton" /> places a discrete <see cref="T:Gtk.ToggleButton" /> next to a widget, usually a <see cref="T:Gtk.Label" />. See <see cref="T:Gtk.ToggleButton" /> for more information about toggle/check buttons.
</para>
</remarks>
<example>
<code language="C#">
using System;
using Gtk;
class CheckButtonSample
{
CheckButton cb;
static void Main ()
{
new CheckButtonSample ();
}
CheckButtonSample ()
{
Application.Init ();
Window win = new Window ("CheckButtonSample");
win.DeleteEvent += new DeleteEventHandler (OnWinDelete);
VBox vbox = new VBox (true, 1);
win.Add (vbox);
cb = new CheckButton ("Checked");
cb.Toggled += new EventHandler (OnCheckToggled);
vbox.Add (cb);
win.ShowAll ();
Application.Run ();
}
void OnCheckToggled (object obj, EventArgs args)
{
if (cb.Label == "Checked")
{
cb.Label = "Unchecked";
}
else
{
cb.Label = "Checked";
}
}
void OnWinDelete (object obj, DeleteEventArgs args)
{
Application.Quit ();
}
}
</code>
</example>
</Docs>
<Base>
<BaseTypeName>Gtk.ToggleButton</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>Atk.Implementor</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>GLib.IWrapper</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes />
<Members>
<Member MemberName="NewWithLabel">
<MemberSignature Language="C#" Value="public static Gtk.CheckButton NewWithLabel (string label);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gtk.CheckButton</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="label" Type="System.String" />
</Parameters>
<Docs>
<summary>Creates a new <see cref="T:Gtk.CheckButton" /> object with a label to the right of it.</summary>
<param name="label">The label displayed to the right of the <see cref="T:Gtk.CheckButton" />.</param>
<returns>The newly created <see cref="T:Gtk.CheckButton" />.</returns>
<remarks>Creates a new <see cref="T:Gtk.CheckButton" /> object with a <see cref="T:Gtk.Label" /> to the
right of it</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="protected override void Finalize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>Disposes the resources associated with the object.</summary>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CheckButton (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor</summary>
<param name="raw">Pointer to the C object.</param>
<returns>An instance of <see cref="T:Gtk.CheckButton" />, wrapping the C object.</returns>
<remarks>
<para>This is an internal constructor, and should not be used by user code.</para>
</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CheckButton ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<summary>Constructor</summary>
<returns>A new <see cref="T:Gtk.CheckButton" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CheckButton (string label);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="label" Type="System.String" />
</Parameters>
<Docs>
<summary>Constructor</summary>
<param name="label">A string for the <see cref="T:Gtk.Label" />.</param>
<returns>A new <see cref="T:Gtk.CheckButton" /> with a <see cref="T:Gtk.Label" /></returns>
<remarks />
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<returns>a <see cref="T:GLib.GType" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected CheckButton (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<summary>To be added</summary>
<param name="gtype">a <see cref="T:GLib.GType" /></param>
<returns>a <see cref="T:Gtk.CheckButton" /></returns>
<remarks>To be added</remarks>
</Docs>
</Member>
</Members>
</Type>