Ryujinx-GtkSharp/gdk/Makefile.am
Mike Kestner f6d11d67b6 Cairo# 1.10.0 assembly.
* configure.ac: drop cairo conditionality
* cairo/AssemblyInfo.cs: set version to 1.10.0.0
* cairo/Makefile.am: unconditional build and add Region.cs
* cairo/cairo-api.xml: initial type exposure.
* pango/Makefile.am: use cairo-sharp.dll and cairo-api.xml
* pango/Pango.metadata: drop explicit symbol additions.
* gdk/Gdk.metadata: drop explicit symbol additions.
* gdk/Makefile.am: use cairo-sharp.dll and cairo-api.xml
* gtk/Makefile.am: use cairo-sharp.dll and cairo-api.xml
* sample/Makefile.am: use cairo-sharp.dll
* sample/GtkDemo/Makefile.am: use cairo-sharp.dll

This is an initial stab at a 1.10 binding.  It will probably take
more based on the number of errors still coming out of the Gdk
build.
2011-01-30 17:00:03 -06:00

72 lines
1.5 KiB
Makefile

SUBDIRS = . glue
pkg = gdk
SYMBOLS = gdk-symbols.xml
INCLUDE_API = $(top_srcdir)/glib/glib-api.xml $(top_srcdir)/cairo/cairo-api.xml $(top_builddir)/gio/gio-api.xml $(top_builddir)/pango/pango-api.xml
METADATA = Gdk.metadata
references = $(top_builddir)/glib/glib-sharp.dll $(top_builddir)/gio/gio-sharp.dll $(top_builddir)/pango/pango-sharp.dll $(top_builddir)/cairo/cairo-sharp.dll
glue_includes = gdk/gdk.h
sources = \
EventButton.cs \
EventClient.cs \
EventConfigure.cs \
EventCrossing.cs \
Event.cs \
EventDND.cs \
EventExpose.cs \
EventFocus.cs \
EventGrabBroken.cs \
EventKey.cs \
EventMotion.cs \
EventOwnerChange.cs \
EventProperty.cs \
EventProximity.cs \
EventScroll.cs \
EventSelection.cs \
EventSetting.cs \
EventVisibility.cs \
EventWindowState.cs \
Key.cs \
Size.cs \
TextProperty.cs
customs = \
Atom.custom \
Color.custom \
Colormap.custom \
Device.custom \
DeviceAxis.custom \
Display.custom \
DisplayManager.custom \
DragContext.custom \
Drawable.custom \
EdgeTable.custom \
GCValues.custom \
Global.custom \
Input.custom \
Keymap.custom \
PangoAttrEmbossed.custom\
PangoAttrEmbossColor.custom \
PangoAttrStipple.custom \
Pixmap.custom \
Pixbuf.custom \
PixbufAnimation.custom \
PixbufFormat.custom \
PixbufFrame.custom \
PixbufLoader.custom \
Pixdata.custom \
Point.custom \
Property.custom \
Rectangle.custom \
Region.custom \
RgbCmap.custom \
Screen.custom \
Selection.custom \
WindowAttr.custom \
Window.custom
add_dist =
include $(top_srcdir)/Makefile.include