Ryujinx-GtkSharp/doc/en/Gdk/EventExpose.xml
Dan Winship fec5eff891 * updater/updater.cs (Compare): handle BaseType changes
(Generate, AddTypeSignature): fix spelling of "delegate"
 
        * en/*: regenerate to update BaseType nodes

svn path=/trunk/gtk-sharp/; revision=40721
2005-02-15 21:53:03 +00:00

77 lines
3.0 KiB
XML

<Type Name="EventExpose" FullName="Gdk.EventExpose">
<TypeSignature Language="C#" Value="public sealed struct EventExpose;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Generated when all or part of a window becomes visible and needs to be redrawn.</summary>
<remarks>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Area">
<MemberSignature Language="C#" Value="public Gdk.Rectangle Area { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Rectangle</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The bounding box of the <see cref="P:Gdk.EventExpose.Region" /></summary>
<returns>The bounding box of the <see cref="P:Gdk.EventExpose.Region" /></returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Count">
<MemberSignature Language="C#" Value="public int Count { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The number of contiguous Expose Events following this one.</summary>
<returns>The number of contiguous Expose Events following this one.</returns>
<remarks>The only use for this is "exposure compression", i.e. handling all contiguous Expose events in one go, though GDK performs some exposure compression so this is not normally needed</remarks>
</Docs>
</Member>
<Member MemberName="Region">
<MemberSignature Language="C#" Value="public Gdk.Region Region { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Region</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The region that needs to be redrawn.</summary>
<returns>The <see cref="T:Gdk.Region" /> that needs to be redrawn.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventExpose (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor.</summary>
<param name="raw">raw unmanaged pointer.</param>
<returns>A new <see cref="T:Gdk.EventExpose" /></returns>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>