Ryujinx-GtkSharp/doc/en/Gdk/EventProximity.xml
Dan Winship fec5eff891 * updater/updater.cs (Compare): handle BaseType changes
(Generate, AddTypeSignature): fix spelling of "delegate"
 
        * en/*: regenerate to update BaseType nodes

svn path=/trunk/gtk-sharp/; revision=40721
2005-02-15 21:53:03 +00:00

73 lines
2.7 KiB
XML

<Type Name="EventProximity" FullName="Gdk.EventProximity">
<TypeSignature Language="C#" Value="public sealed struct EventProximity;" Maintainer="auto" />
<AssemblyInfo>
<AssemblyName>gdk-sharp</AssemblyName>
<AssemblyPublicKey>
</AssemblyPublicKey>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyCulture>neutral</AssemblyCulture>
<Attributes />
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
<Docs>
<summary>Proximity events are generated when using GDK's wrapper for the XInput extension.</summary>
<remarks>
<para>
Proximity events are generated when using GDK's wrapper for
the XInput extension. The XInput extension is an add-on for
standard X that allows you to use nonstandard devices such as
graphics tablets. A proximity event indicates that the stylus
has moved in or out of contact with the tablet, or perhaps
that the user's finger has moved in or out of contact with a
touch screen.
</para>
</remarks>
</Docs>
<Base>
<BaseTypeName>Gdk.Event</BaseTypeName>
</Base>
<Interfaces />
<Attributes />
<Members>
<Member MemberName="Device">
<MemberSignature Language="C#" Value="public Gdk.Device Device { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Device</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The device where the event originated.</summary>
<returns>The device where the event originated.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName="Time">
<MemberSignature Language="C#" Value="public uint Time { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>The time of the event in milliseconds.</summary>
<returns>The time of the event in milliseconds.</returns>
<remarks>None.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public EventProximity (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<summary>Internal constructor.</summary>
<param name="raw">raw unmanaged pointer.</param>
<returns>A new <see cref="T:Gdk.EventProximity" /></returns>
<remarks>None.</remarks>
</Docs>
</Member>
</Members>
</Type>