Ryujinx-Opentk/build.fsx

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// --------------------------------------------------------------------------------------
// FAKE build script
// --------------------------------------------------------------------------------------
#r @"packages/FAKE/tools/FakeLib.dll"
open Fake
open Fake.Git
open Fake.AssemblyInfoFile
open Fake.ReleaseNotesHelper
open Fake.UserInputHelper
open Fake.Testing
open System
open System.IO
open System.Diagnostics
// --------------------------------------------------------------------------------------
// START TODO: Provide project-specific details below
// --------------------------------------------------------------------------------------
// Information about the project are used
// - for version and project name in generated AssemblyInfo file
// - by the generated NuGet package
// - to run tests and to publish documentation on GitHub gh-pages
// - for documentation, you also need to edit info in "docs/tools/generate.fsx"
// The name of the project
// (used by attributes in AssemblyInfo, name of a NuGet package and directory in 'src')
let project = "OpenTK"
// Short summary of the project
// (used as description in AssemblyInfo and as a short summary for NuGet package)
let summary = "A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL."
// Longer description of the project
// (used as a description for NuGet package; line breaks are automatically cleaned up)
let description = "The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research."
// List of author names (for NuGet package)
let authors = [ "Stefanos Apostolopoulos" ]
// Tags for your project (for NuGet package)
let tags = "OpenTK OpenGL OpenGLES GLES OpenAL C# F# VB .NET Mono Vector Math Game Graphics Sound"
let copyright = "Copyright (c) 2006 - 2016 Stefanos Apostolopoulos <stapostol@gmail.com> for the Open Toolkit library."
// File system information
let solutionFile = "OpenTK.sln"
// Pattern specifying assemblies to be tested using NUnit
let testAssemblies = "tests/**/bin/Release/*Tests*.dll"
// Git configuration (used for publishing documentation in gh-pages branch)
// The profile where the project is posted
let gitOwner = "opentk"
let gitHome = "https://github.com/" + gitOwner
// The name of the project on GitHub
let gitName = "opentk"
// The url for the raw files hosted
let gitRaw = environVarOrDefault "gitRaw" "https://raw.github.com/opentk"
// --------------------------------------------------------------------------------------
// END TODO: The rest of the file includes standard build steps
// --------------------------------------------------------------------------------------
// Read additional information from the release notes document
let release = LoadReleaseNotes "RELEASE_NOTES.md"
let isXamarinPlatform = false //EnvironmentHelper.isMacOS || Environment.OSVersion.Platform = PlatformID.Win32NT
// Helper active pattern for project types
let (|Fsproj|Csproj|Vbproj|) (projFileName:string) =
match projFileName with
| f when f.EndsWith "fsproj" -> Fsproj
| f when f.EndsWith "csproj" -> Csproj
| f when f.EndsWith "vbproj" -> Vbproj
| _ -> failwith (sprintf "Project file %s not supported. Unknown project type." projFileName)
let buildProjects =
!! "src/Generator.*/**.csproj"
let runtimeProjects =
let xamarinFilter f =
if isXamarinPlatform then
f
else
f
-- "**/OpenTK.Android.csproj"
-- "**/OpenTK.iOS.csproj"
!! "src/**/*.??proj"
++ "tests/**/OpenTK.Tests*.??proj"
-- "src/Generator.*/**.csproj"
|> xamarinFilter
let activeProjects =
Seq.concat [buildProjects; runtimeProjects]
// Generate assembly info files with the right version & up-to-date information
Target "AssemblyInfo" (fun _ ->
let getAssemblyInfoAttributes (projectName:string) =
let projectName =
if projectName.Contains(".iOS") || projectName.Contains(".Android") then
projectName.Split('.').[0]
else
projectName
[ Attribute.Title (projectName)
Attribute.Product project
Attribute.Description summary
Attribute.Version release.AssemblyVersion
Attribute.FileVersion release.AssemblyVersion
Attribute.CLSCompliant true
Attribute.Copyright copyright
]
let getProjectDetails projectPath =
let projectName = System.IO.Path.GetFileNameWithoutExtension(projectPath)
( projectPath,
projectName,
System.IO.Path.GetDirectoryName(projectPath),
(getAssemblyInfoAttributes projectName)
)
activeProjects
|> Seq.map getProjectDetails
|> Seq.iter (fun (projFileName, projectName, folderName, attributes) ->
match projFileName with
| Fsproj -> CreateFSharpAssemblyInfo (folderName @@ "AssemblyInfo.fs") attributes
| Csproj -> CreateCSharpAssemblyInfo ((folderName @@ "Properties") @@ "AssemblyInfo.cs") attributes
| Vbproj -> CreateVisualBasicAssemblyInfo ((folderName @@ "My Project") @@ "AssemblyInfo.vb") attributes
)
)
// Copies binaries from default VS location to expected bin folder
// But keeps a subdirectory structure for each project in the
// src folder to support multiple project outputs
Target "CopyBinaries" (fun _ ->
activeProjects
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "bin/Release", "bin" @@ (System.IO.Path.GetFileNameWithoutExtension f)))
|> Seq.iter (fun (fromDir, toDir) -> CopyDir toDir fromDir (fun _ -> true))
)
// --------------------------------------------------------------------------------------
// Clean build results
Target "Clean" (fun _ ->
CleanDirs ["bin"; "temp"]
)
// --------------------------------------------------------------------------------------
// Build generator projects, and generate bindings if neccesary
Target "GenerateBindings" (fun _ ->
if not (File.Exists(".bindingsGenerated")) then
buildProjects
|> MSBuildRelease "" "Build"
|> ignore
let bindingProcess = new Process()
bindingProcess.StartInfo.FileName <- Path.Combine("src", "Generator.Bind", "bin", "Release", "Bind.exe")
if bindingProcess.Start() then
bindingProcess.WaitForExit()
File.Create(".bindingsGenerated").Close()
else
failwith "Could not start Bind.exe"
)
// --------------------------------------------------------------------------------------
// Build library & test project
Target "Build" (fun _ ->
activeProjects
|> MSBuildRelease "" "Build"
|> ignore
)
// --------------------------------------------------------------------------------------
// Run the unit tests using test runner
Target "RunTests" (fun _ ->
!! testAssemblies
|> xUnit2 (fun p ->
{ p with
ShadowCopy = true
TimeOut = TimeSpan.FromMinutes 2.
XmlOutputPath = Some "TestResults.xml" })
)
// --------------------------------------------------------------------------------------
// Build a NuGet package
Target "NuGet" (fun _ ->
let xamExcludes =
if isXamarinPlatform then
[]
else
[ "OpenTK.Android"
"OpenTK.iOS" ]
Paket.Pack(fun p ->
{ p with
OutputPath = "bin"
ExcludedTemplates = xamExcludes
Version = release.NugetVersion
ReleaseNotes = toLines release.Notes})
)
Target "BuildPackage" DoNothing
// --------------------------------------------------------------------------------------
// Run all targets by default. Invoke 'build <Target>' to override
Target "All" DoNothing
"Clean"
==> "AssemblyInfo"
==> "GenerateBindings"
==> "Build"
==> "CopyBinaries"
==> "RunTests"
==> "All"
"All"
==> "NuGet"
RunTargetOrDefault "All"