Use SDL specific window class to avoid conflicting with Steam

This commit is contained in:
Sam Lantinga 2018-08-15 19:53:31 -07:00
parent c88666580e
commit 0903e83553

View File

@ -196,12 +196,12 @@ HIDAPI_InitializeDiscovery()
SDL_memset(&SDL_HIDAPI_discovery.m_wndClass, 0x0, sizeof(SDL_HIDAPI_discovery.m_wndClass));
SDL_HIDAPI_discovery.m_wndClass.hInstance = GetModuleHandle(NULL);
SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "ControllerDetect";
SDL_HIDAPI_discovery.m_wndClass.lpszClassName = "SDL_HIDAPI_DEVICE_DETECTION";
SDL_HIDAPI_discovery.m_wndClass.lpfnWndProc = ControllerWndProc; /* This function is called by windows */
SDL_HIDAPI_discovery.m_wndClass.cbSize = sizeof(WNDCLASSEX);
RegisterClassExA(&SDL_HIDAPI_discovery.m_wndClass);
SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "ControllerDetect", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
SDL_HIDAPI_discovery.m_hwndMsg = CreateWindowExA(0, "SDL_HIDAPI_DEVICE_DETECTION", NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
{
DEV_BROADCAST_DEVICEINTERFACE_A devBroadcast;