diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c index 202e17d1a..a3f5767e9 100644 --- a/src/render/opengl/SDL_render_gl.c +++ b/src/render/opengl/SDL_render_gl.c @@ -1919,6 +1919,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) if (data->shaders && data->num_texture_units >= 3) { renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; + } + + /* We support NV12 textures using 2 textures and a shader */ + if (data->shaders && data->num_texture_units >= 2) { renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; }