diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c index 8b5fbec39..ecd361974 100644 --- a/src/video/windows/SDL_windowsevents.c +++ b/src/video/windows/SDL_windowsevents.c @@ -451,6 +451,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) if (SDL_GetKeyboardFocus() == data->window) { SDL_SetKeyboardFocus(NULL); + WIN_ResetDeadKeys(); } ClipCursor(NULL); diff --git a/src/video/windows/SDL_windowskeyboard.c b/src/video/windows/SDL_windowskeyboard.c index de72ad795..8271b0421 100644 --- a/src/video/windows/SDL_windowskeyboard.c +++ b/src/video/windows/SDL_windowskeyboard.c @@ -165,7 +165,6 @@ WIN_ResetDeadKeys() this tries to undo the effect pressing the deadkey. see: http://archives.miloush.net/michkap/archive/2006/09/10/748775.html */ - BYTE keyboardState[256]; WCHAR buffer[16]; int keycode, scancode, result, i; @@ -174,17 +173,14 @@ WIN_ResetDeadKeys() keycode = VK_SPACE; scancode = MapVirtualKey(keycode, MAPVK_VK_TO_VSC); - if (scancode == 0) - { + if (scancode == 0) { /* the keyboard doesn't have this key */ return; } - for (i = 0; i < 5; i++) - { + for (i = 0; i < 5; i++) { result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0); - if (result > 0) - { + if (result > 0) { /* success */ return; } diff --git a/src/video/windows/SDL_windowskeyboard.h b/src/video/windows/SDL_windowskeyboard.h index d330d3871..84654d7b8 100644 --- a/src/video/windows/SDL_windowskeyboard.h +++ b/src/video/windows/SDL_windowskeyboard.h @@ -27,6 +27,8 @@ extern void WIN_InitKeyboard(_THIS); extern void WIN_UpdateKeymap(void); extern void WIN_QuitKeyboard(_THIS); +extern void WIN_ResetDeadKeys(void); + extern void WIN_StartTextInput(_THIS); extern void WIN_StopTextInput(_THIS); extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);