WinRT: updated docs to include details of recently-expanded GLES2 support

This commit is contained in:
David Ludwig 2014-11-02 11:26:54 -05:00
parent 577ef5e0b6
commit 167b3bb4cd

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@ -86,10 +86,11 @@ Here is a rough list of what works, and what doens't:
* What partially works: * What partially works:
* keyboard input. Most of WinRT's documented virtual keys are supported, as * keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes. well as many keys with documented hardware scancodes.
* OpenGL. Experimental support for OpenGL ES 2 is available via a * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
Microsoft-modified version of the ANGLE project, as available at project, using either MS Open Technologies' repository, at
https://github.com/msopentech/angle . Support is currently limited to the https://github.com/msopentech/angle (both the "winrt" and "future-dev"
"winrt" branch, however support for the "future-dev" branch is planned. branches are supported), or the official ANGLE repository, at
https://chromium.googlesource.com/angle/angle
* SDLmain. WinRT uses a different signature for each app's main() function. * SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main() (in `SDL\src\main\winrt\`) directly in order for their C-style main()