Added detection of the joystick type for third party PS4 and PS5 controllers

This commit is contained in:
Sam Lantinga 2022-09-26 08:12:35 -07:00
parent 6b75a592a4
commit 17d7d03adf
2 changed files with 57 additions and 0 deletions

View File

@ -239,6 +239,7 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
Uint8 data[USB_PACKET_LENGTH];
int size;
char serial[18];
SDL_JoystickType joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
@ -315,6 +316,7 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
} else if ((size = ReadFeatureReport(device->dev, k_ePS4FeatureReportIdCapabilities, data, sizeof(data))) == 48 &&
data[2] == 0x27) {
Uint8 capabilities = data[4];
Uint8 device_type = data[5];
#ifdef DEBUG_PS4_PROTOCOL
HIDAPI_DumpPacket("PS4 capabilities: size = %d", data, size);
@ -331,6 +333,33 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
if ((capabilities & 0x40) != 0) {
ctx->touchpad_supported = SDL_TRUE;
}
switch (device_type) {
case 0x00:
joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
break;
case 0x01:
joystick_type = SDL_JOYSTICK_TYPE_GUITAR;
break;
case 0x02:
joystick_type = SDL_JOYSTICK_TYPE_DRUM_KIT;
break;
case 0x04:
joystick_type = SDL_JOYSTICK_TYPE_DANCE_PAD;
break;
case 0x06:
joystick_type = SDL_JOYSTICK_TYPE_WHEEL;
break;
case 0x07:
joystick_type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
break;
case 0x08:
joystick_type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
break;
default:
joystick_type = SDL_JOYSTICK_TYPE_UNKNOWN;
break;
}
} else if (device->vendor_id == USB_VENDOR_RAZER) {
/* The Razer Raiju doesn't respond to the detection protocol, but has a touchpad and vibration */
ctx->vibration_supported = SDL_TRUE;
@ -338,6 +367,7 @@ HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
}
ctx->effects_supported = (ctx->lightbar_supported || ctx->vibration_supported);
device->joystick_type = joystick_type;
device->type = SDL_CONTROLLER_TYPE_PS4;
if (device->vendor_id == USB_VENDOR_SONY) {
HIDAPI_SetDeviceName(device, "PS4 Controller");

View File

@ -340,6 +340,7 @@ HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
Uint8 data[USB_PACKET_LENGTH*2];
int size;
char serial[18];
SDL_JoystickType joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
ctx = (SDL_DriverPS5_Context *)SDL_calloc(1, sizeof(*ctx));
if (!ctx) {
@ -422,6 +423,7 @@ HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
data[2] == 0x28) {
Uint8 capabilities = data[4];
Uint8 capabilities2 = data[20];
Uint8 device_type = data[5];
#ifdef DEBUG_PS5_PROTOCOL
HIDAPI_DumpPacket("PS5 capabilities: size = %d", data, size);
@ -442,10 +444,35 @@ HIDAPI_DriverPS5_InitDevice(SDL_HIDAPI_Device *device)
ctx->playerled_supported = SDL_TRUE;
}
switch (device_type) {
case 0x00:
joystick_type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
break;
case 0x01:
joystick_type = SDL_JOYSTICK_TYPE_GUITAR;
break;
case 0x02:
joystick_type = SDL_JOYSTICK_TYPE_DRUM_KIT;
break;
case 0x06:
joystick_type = SDL_JOYSTICK_TYPE_WHEEL;
break;
case 0x07:
joystick_type = SDL_JOYSTICK_TYPE_ARCADE_STICK;
break;
case 0x08:
joystick_type = SDL_JOYSTICK_TYPE_FLIGHT_STICK;
break;
default:
joystick_type = SDL_JOYSTICK_TYPE_UNKNOWN;
break;
}
ctx->use_alternate_report = SDL_TRUE;
}
ctx->effects_supported = (ctx->lightbar_supported || ctx->vibration_supported || ctx->playerled_supported);
device->joystick_type = joystick_type;
device->type = SDL_CONTROLLER_TYPE_PS5;
if (device->vendor_id == USB_VENDOR_SONY) {
HIDAPI_SetDeviceName(device, "PS5 Controller");