Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)

This commit is contained in:
Gabriel Jacobo 2014-03-24 11:42:09 -03:00
parent 1f92c9dcac
commit 22a7dd0be8

View File

@ -111,7 +111,7 @@ WatchJoystick(SDL_Joystick * joystick)
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks;
char mapping[4096], temp[4096];
MappingStep *step;
MappingStep *step, *prev_step;
MappingStep steps[] = {
{342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
{387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
@ -296,8 +296,8 @@ WatchJoystick(SDL_Joystick * joystick)
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
/* Undo! */
if (s > 0) {
SDL_strlcpy(mapping, step->mapping, SDL_arraysize(step->mapping));
s--;
prev_step = &steps[--s];
SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping));
next = SDL_TRUE;
}
break;