Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions

This commit is contained in:
Sam Lantinga 2013-09-28 14:07:14 -07:00
parent cf5e5a8360
commit 25f607a3c2
2 changed files with 2 additions and 2 deletions

View File

@ -51,7 +51,7 @@ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. */
typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3DDevice(SDL_Renderer * renderer);
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
#endif /* __WIN32__ */

View File

@ -1884,7 +1884,7 @@ D3D_DestroyRenderer(SDL_Renderer * renderer)
}
IDirect3DDevice9 *
SDL_RenderGetD3DDevice(SDL_Renderer * renderer)
SDL_RenderGetD3D9Device(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;