From 3c71f8939bbea58883c4dace49d05a98ae76ad58 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 25 Nov 2021 13:53:04 +0000 Subject: [PATCH] Sync wiki -> header --- include/SDL_video.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/include/SDL_video.h b/include/SDL_video.h index d78123ef5..c1a9e1e74 100644 --- a/include/SDL_video.h +++ b/include/SDL_video.h @@ -1311,9 +1311,10 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, * or VM frontends. Normal games should not use keyboard grab. * * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the - * window is full-screen to ensure the user is not trapped in your application. - * If you have a custom keyboard shortcut to exit fullscreen mode, you may - * suppress this behavior with `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. * * If the caller enables a grab while another window is currently grabbed, the * other window loses its grab in favor of the caller's window.