diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java index d982943a1..8d4039c1b 100644 --- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java +++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java @@ -15,13 +15,9 @@ import android.content.pm.PackageManager; import android.content.res.Configuration; import android.graphics.Bitmap; import android.graphics.Color; -import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.drawable.Drawable; import android.hardware.Sensor; -import android.hardware.SensorEvent; -import android.hardware.SensorEventListener; -import android.hardware.SensorManager; import android.net.Uri; import android.os.Build; import android.os.Bundle; @@ -37,11 +33,8 @@ import android.view.Display; import android.view.Gravity; import android.view.InputDevice; import android.view.KeyEvent; -import android.view.MotionEvent; import android.view.PointerIcon; import android.view.Surface; -import android.view.SurfaceHolder; -import android.view.SurfaceView; import android.view.View; import android.view.ViewGroup; import android.view.Window; @@ -314,6 +307,10 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh mNextNativeState = NativeState.INIT; mCurrentNativeState = NativeState.INIT; } + + protected SDLSurface createSDLSurface(Context context) { + return new SDLSurface(context); + } // Setup @Override @@ -382,7 +379,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh mHIDDeviceManager = HIDDeviceManager.acquire(this); // Set up the surface - mSurface = new SDLSurface(getApplication()); + mSurface = createSDLSurface(getApplication()); mLayout = new RelativeLayout(this); mLayout.addView(mSurface); @@ -1809,455 +1806,6 @@ class SDLMain implements Runnable { } } - -/** - SDLSurface. This is what we draw on, so we need to know when it's created - in order to do anything useful. - - Because of this, that's where we set up the SDL thread -*/ -class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, - View.OnKeyListener, View.OnTouchListener, SensorEventListener { - - // Sensors - protected SensorManager mSensorManager; - protected Display mDisplay; - - // Keep track of the surface size to normalize touch events - protected float mWidth, mHeight; - - // Is SurfaceView ready for rendering - public boolean mIsSurfaceReady; - - // Startup - public SDLSurface(Context context) { - super(context); - getHolder().addCallback(this); - - setFocusable(true); - setFocusableInTouchMode(true); - requestFocus(); - setOnKeyListener(this); - setOnTouchListener(this); - - mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); - mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); - - setOnGenericMotionListener(SDLActivity.getMotionListener()); - - // Some arbitrary defaults to avoid a potential division by zero - mWidth = 1.0f; - mHeight = 1.0f; - - mIsSurfaceReady = false; - } - - public void handlePause() { - enableSensor(Sensor.TYPE_ACCELEROMETER, false); - } - - public void handleResume() { - setFocusable(true); - setFocusableInTouchMode(true); - requestFocus(); - setOnKeyListener(this); - setOnTouchListener(this); - enableSensor(Sensor.TYPE_ACCELEROMETER, true); - } - - public Surface getNativeSurface() { - return getHolder().getSurface(); - } - - // Called when we have a valid drawing surface - @Override - public void surfaceCreated(SurfaceHolder holder) { - Log.v("SDL", "surfaceCreated()"); - SDLActivity.onNativeSurfaceCreated(); - } - - // Called when we lose the surface - @Override - public void surfaceDestroyed(SurfaceHolder holder) { - Log.v("SDL", "surfaceDestroyed()"); - - // Transition to pause, if needed - SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED; - SDLActivity.handleNativeState(); - - mIsSurfaceReady = false; - SDLActivity.onNativeSurfaceDestroyed(); - } - - // Called when the surface is resized - @Override - public void surfaceChanged(SurfaceHolder holder, - int format, int width, int height) { - Log.v("SDL", "surfaceChanged()"); - - if (SDLActivity.mSingleton == null) { - return; - } - - mWidth = width; - mHeight = height; - int nDeviceWidth = width; - int nDeviceHeight = height; - try - { - if (Build.VERSION.SDK_INT >= 17) { - DisplayMetrics realMetrics = new DisplayMetrics(); - mDisplay.getRealMetrics( realMetrics ); - nDeviceWidth = realMetrics.widthPixels; - nDeviceHeight = realMetrics.heightPixels; - } - } catch(Exception ignored) { - } - - synchronized(SDLActivity.getContext()) { - // In case we're waiting on a size change after going fullscreen, send a notification. - SDLActivity.getContext().notifyAll(); - } - - Log.v("SDL", "Window size: " + width + "x" + height); - Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight); - SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate()); - SDLActivity.onNativeResize(); - - // Prevent a screen distortion glitch, - // for instance when the device is in Landscape and a Portrait App is resumed. - boolean skip = false; - int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation(); - - if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) { - if (mWidth > mHeight) { - skip = true; - } - } else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) { - if (mWidth < mHeight) { - skip = true; - } - } - - // Special Patch for Square Resolution: Black Berry Passport - if (skip) { - double min = Math.min(mWidth, mHeight); - double max = Math.max(mWidth, mHeight); - - if (max / min < 1.20) { - Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution."); - skip = false; - } - } - - // Don't skip in MultiWindow. - if (skip) { - if (Build.VERSION.SDK_INT >= 24) { - if (SDLActivity.mSingleton.isInMultiWindowMode()) { - Log.v("SDL", "Don't skip in Multi-Window"); - skip = false; - } - } - } - - if (skip) { - Log.v("SDL", "Skip .. Surface is not ready."); - mIsSurfaceReady = false; - return; - } - - /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */ - SDLActivity.onNativeSurfaceChanged(); - - /* Surface is ready */ - mIsSurfaceReady = true; - - SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED; - SDLActivity.handleNativeState(); - } - - // Key events - @Override - public boolean onKey(View v, int keyCode, KeyEvent event) { - - int deviceId = event.getDeviceId(); - int source = event.getSource(); - - if (source == InputDevice.SOURCE_UNKNOWN) { - InputDevice device = InputDevice.getDevice(deviceId); - if (device != null) { - source = device.getSources(); - } - } - -// if (event.getAction() == KeyEvent.ACTION_DOWN) { -// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source); -// } else if (event.getAction() == KeyEvent.ACTION_UP) { -// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source); -// } - - // Dispatch the different events depending on where they come from - // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD - // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD - // - // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and - // SOURCE_JOYSTICK, while its key events arrive from the keyboard source - // So, retrieve the device itself and check all of its sources - if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) { - // Note that we process events with specific key codes here - if (event.getAction() == KeyEvent.ACTION_DOWN) { - if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) { - return true; - } - } else if (event.getAction() == KeyEvent.ACTION_UP) { - if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) { - return true; - } - } - } - - if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) { - if (event.getAction() == KeyEvent.ACTION_DOWN) { - if (SDLActivity.isTextInputEvent(event)) { - SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1); - } - SDLActivity.onNativeKeyDown(keyCode); - return true; - } else if (event.getAction() == KeyEvent.ACTION_UP) { - SDLActivity.onNativeKeyUp(keyCode); - return true; - } - } - - if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) { - // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses - // they are ignored here because sending them as mouse input to SDL is messy - if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) { - switch (event.getAction()) { - case KeyEvent.ACTION_DOWN: - case KeyEvent.ACTION_UP: - // mark the event as handled or it will be handled by system - // handling KEYCODE_BACK by system will call onBackPressed() - return true; - } - } - } - - return false; - } - - // Touch events - @Override - public boolean onTouch(View v, MotionEvent event) { - /* Ref: http://developer.android.com/training/gestures/multi.html */ - int touchDevId = event.getDeviceId(); - final int pointerCount = event.getPointerCount(); - int action = event.getActionMasked(); - int pointerFingerId; - int i = -1; - float x,y,p; - - /* - * Prevent id to be -1, since it's used in SDL internal for synthetic events - * Appears when using Android emulator, eg: - * adb shell input mouse tap 100 100 - * adb shell input touchscreen tap 100 100 - */ - if (touchDevId < 0) { - touchDevId -= 1; - } - - // 12290 = Samsung DeX mode desktop mouse - // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN - // 0x2 = SOURCE_CLASS_POINTER - if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) { - int mouseButton = 1; - try { - Object object = event.getClass().getMethod("getButtonState").invoke(event); - if (object != null) { - mouseButton = (Integer) object; - } - } catch(Exception ignored) { - } - - // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values - // if we are. We'll leverage our existing mouse motion listener - SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener(); - x = motionListener.getEventX(event); - y = motionListener.getEventY(event); - - SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode()); - } else { - switch(action) { - case MotionEvent.ACTION_MOVE: - for (i = 0; i < pointerCount; i++) { - pointerFingerId = event.getPointerId(i); - x = event.getX(i) / mWidth; - y = event.getY(i) / mHeight; - p = event.getPressure(i); - if (p > 1.0f) { - // may be larger than 1.0f on some devices - // see the documentation of getPressure(i) - p = 1.0f; - } - SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); - } - break; - - case MotionEvent.ACTION_UP: - case MotionEvent.ACTION_DOWN: - // Primary pointer up/down, the index is always zero - i = 0; - /* fallthrough */ - case MotionEvent.ACTION_POINTER_UP: - case MotionEvent.ACTION_POINTER_DOWN: - // Non primary pointer up/down - if (i == -1) { - i = event.getActionIndex(); - } - - pointerFingerId = event.getPointerId(i); - x = event.getX(i) / mWidth; - y = event.getY(i) / mHeight; - p = event.getPressure(i); - if (p > 1.0f) { - // may be larger than 1.0f on some devices - // see the documentation of getPressure(i) - p = 1.0f; - } - SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); - break; - - case MotionEvent.ACTION_CANCEL: - for (i = 0; i < pointerCount; i++) { - pointerFingerId = event.getPointerId(i); - x = event.getX(i) / mWidth; - y = event.getY(i) / mHeight; - p = event.getPressure(i); - if (p > 1.0f) { - // may be larger than 1.0f on some devices - // see the documentation of getPressure(i) - p = 1.0f; - } - SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p); - } - break; - - default: - break; - } - } - - return true; - } - - // Sensor events - public void enableSensor(int sensortype, boolean enabled) { - // TODO: This uses getDefaultSensor - what if we have >1 accels? - if (enabled) { - mSensorManager.registerListener(this, - mSensorManager.getDefaultSensor(sensortype), - SensorManager.SENSOR_DELAY_GAME, null); - } else { - mSensorManager.unregisterListener(this, - mSensorManager.getDefaultSensor(sensortype)); - } - } - - @Override - public void onAccuracyChanged(Sensor sensor, int accuracy) { - // TODO - } - - @Override - public void onSensorChanged(SensorEvent event) { - if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { - - // Since we may have an orientation set, we won't receive onConfigurationChanged events. - // We thus should check here. - int newOrientation; - - float x, y; - switch (mDisplay.getRotation()) { - case Surface.ROTATION_90: - x = -event.values[1]; - y = event.values[0]; - newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE; - break; - case Surface.ROTATION_270: - x = event.values[1]; - y = -event.values[0]; - newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED; - break; - case Surface.ROTATION_180: - x = -event.values[0]; - y = -event.values[1]; - newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED; - break; - case Surface.ROTATION_0: - default: - x = event.values[0]; - y = event.values[1]; - newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT; - break; - } - - if (newOrientation != SDLActivity.mCurrentOrientation) { - SDLActivity.mCurrentOrientation = newOrientation; - SDLActivity.onNativeOrientationChanged(newOrientation); - } - - SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH, - y / SensorManager.GRAVITY_EARTH, - event.values[2] / SensorManager.GRAVITY_EARTH); - - - } - } - - // Captured pointer events for API 26. - public boolean onCapturedPointerEvent(MotionEvent event) - { - int action = event.getActionMasked(); - - float x, y; - switch (action) { - case MotionEvent.ACTION_SCROLL: - x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0); - y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0); - SDLActivity.onNativeMouse(0, action, x, y, false); - return true; - - case MotionEvent.ACTION_HOVER_MOVE: - case MotionEvent.ACTION_MOVE: - x = event.getX(0); - y = event.getY(0); - SDLActivity.onNativeMouse(0, action, x, y, true); - return true; - - case MotionEvent.ACTION_BUTTON_PRESS: - case MotionEvent.ACTION_BUTTON_RELEASE: - - // Change our action value to what SDL's code expects. - if (action == MotionEvent.ACTION_BUTTON_PRESS) { - action = MotionEvent.ACTION_DOWN; - } else { /* MotionEvent.ACTION_BUTTON_RELEASE */ - action = MotionEvent.ACTION_UP; - } - - x = event.getX(0); - y = event.getY(0); - int button = event.getButtonState(); - - SDLActivity.onNativeMouse(button, action, x, y, true); - return true; - } - - return false; - } - -} - /* This is a fake invisible editor view that receives the input and defines the * pan&scan region */ diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java b/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java new file mode 100644 index 000000000..77cf1768b --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/SDLSurface.java @@ -0,0 +1,469 @@ +package org.libsdl.app; + + +import android.content.Context; +import android.content.pm.ActivityInfo; +import android.hardware.Sensor; +import android.hardware.SensorEvent; +import android.hardware.SensorEventListener; +import android.hardware.SensorManager; +import android.os.Build; +import android.util.DisplayMetrics; +import android.util.Log; +import android.view.Display; +import android.view.InputDevice; +import android.view.KeyEvent; +import android.view.MotionEvent; +import android.view.Surface; +import android.view.SurfaceHolder; +import android.view.SurfaceView; +import android.view.View; +import android.view.WindowManager; + + +/** + SDLSurface. This is what we draw on, so we need to know when it's created + in order to do anything useful. + + Because of this, that's where we set up the SDL thread +*/ +public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, + View.OnKeyListener, View.OnTouchListener, SensorEventListener { + + // Sensors + protected SensorManager mSensorManager; + protected Display mDisplay; + + // Keep track of the surface size to normalize touch events + protected float mWidth, mHeight; + + // Is SurfaceView ready for rendering + public boolean mIsSurfaceReady; + + // Startup + public SDLSurface(Context context) { + super(context); + getHolder().addCallback(this); + + setFocusable(true); + setFocusableInTouchMode(true); + requestFocus(); + setOnKeyListener(this); + setOnTouchListener(this); + + mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); + mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); + + setOnGenericMotionListener(SDLActivity.getMotionListener()); + + // Some arbitrary defaults to avoid a potential division by zero + mWidth = 1.0f; + mHeight = 1.0f; + + mIsSurfaceReady = false; + } + + public void handlePause() { + enableSensor(Sensor.TYPE_ACCELEROMETER, false); + } + + public void handleResume() { + setFocusable(true); + setFocusableInTouchMode(true); + requestFocus(); + setOnKeyListener(this); + setOnTouchListener(this); + enableSensor(Sensor.TYPE_ACCELEROMETER, true); + } + + public Surface getNativeSurface() { + return getHolder().getSurface(); + } + + // Called when we have a valid drawing surface + @Override + public void surfaceCreated(SurfaceHolder holder) { + Log.v("SDL", "surfaceCreated()"); + SDLActivity.onNativeSurfaceCreated(); + } + + // Called when we lose the surface + @Override + public void surfaceDestroyed(SurfaceHolder holder) { + Log.v("SDL", "surfaceDestroyed()"); + + // Transition to pause, if needed + SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED; + SDLActivity.handleNativeState(); + + mIsSurfaceReady = false; + SDLActivity.onNativeSurfaceDestroyed(); + } + + // Called when the surface is resized + @Override + public void surfaceChanged(SurfaceHolder holder, + int format, int width, int height) { + Log.v("SDL", "surfaceChanged()"); + + if (SDLActivity.mSingleton == null) { + return; + } + + mWidth = width; + mHeight = height; + int nDeviceWidth = width; + int nDeviceHeight = height; + try + { + if (Build.VERSION.SDK_INT >= 17) { + DisplayMetrics realMetrics = new DisplayMetrics(); + mDisplay.getRealMetrics( realMetrics ); + nDeviceWidth = realMetrics.widthPixels; + nDeviceHeight = realMetrics.heightPixels; + } + } catch(Exception ignored) { + } + + synchronized(SDLActivity.getContext()) { + // In case we're waiting on a size change after going fullscreen, send a notification. + SDLActivity.getContext().notifyAll(); + } + + Log.v("SDL", "Window size: " + width + "x" + height); + Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight); + SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate()); + SDLActivity.onNativeResize(); + + // Prevent a screen distortion glitch, + // for instance when the device is in Landscape and a Portrait App is resumed. + boolean skip = false; + int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation(); + + if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) { + if (mWidth > mHeight) { + skip = true; + } + } else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) { + if (mWidth < mHeight) { + skip = true; + } + } + + // Special Patch for Square Resolution: Black Berry Passport + if (skip) { + double min = Math.min(mWidth, mHeight); + double max = Math.max(mWidth, mHeight); + + if (max / min < 1.20) { + Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution."); + skip = false; + } + } + + // Don't skip in MultiWindow. + if (skip) { + if (Build.VERSION.SDK_INT >= 24) { + if (SDLActivity.mSingleton.isInMultiWindowMode()) { + Log.v("SDL", "Don't skip in Multi-Window"); + skip = false; + } + } + } + + if (skip) { + Log.v("SDL", "Skip .. Surface is not ready."); + mIsSurfaceReady = false; + return; + } + + /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */ + SDLActivity.onNativeSurfaceChanged(); + + /* Surface is ready */ + mIsSurfaceReady = true; + + SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED; + SDLActivity.handleNativeState(); + } + + // Key events + @Override + public boolean onKey(View v, int keyCode, KeyEvent event) { + + int deviceId = event.getDeviceId(); + int source = event.getSource(); + + if (source == InputDevice.SOURCE_UNKNOWN) { + InputDevice device = InputDevice.getDevice(deviceId); + if (device != null) { + source = device.getSources(); + } + } + +// if (event.getAction() == KeyEvent.ACTION_DOWN) { +// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source); +// } else if (event.getAction() == KeyEvent.ACTION_UP) { +// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source); +// } + + // Dispatch the different events depending on where they come from + // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD + // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD + // + // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and + // SOURCE_JOYSTICK, while its key events arrive from the keyboard source + // So, retrieve the device itself and check all of its sources + if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) { + // Note that we process events with specific key codes here + if (event.getAction() == KeyEvent.ACTION_DOWN) { + if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) { + return true; + } + } else if (event.getAction() == KeyEvent.ACTION_UP) { + if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) { + return true; + } + } + } + + if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) { + if (event.getAction() == KeyEvent.ACTION_DOWN) { + if (SDLActivity.isTextInputEvent(event)) { + SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1); + } + SDLActivity.onNativeKeyDown(keyCode); + return true; + } else if (event.getAction() == KeyEvent.ACTION_UP) { + SDLActivity.onNativeKeyUp(keyCode); + return true; + } + } + + if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) { + // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses + // they are ignored here because sending them as mouse input to SDL is messy + if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) { + switch (event.getAction()) { + case KeyEvent.ACTION_DOWN: + case KeyEvent.ACTION_UP: + // mark the event as handled or it will be handled by system + // handling KEYCODE_BACK by system will call onBackPressed() + return true; + } + } + } + + return false; + } + + // Touch events + @Override + public boolean onTouch(View v, MotionEvent event) { + /* Ref: http://developer.android.com/training/gestures/multi.html */ + int touchDevId = event.getDeviceId(); + final int pointerCount = event.getPointerCount(); + int action = event.getActionMasked(); + int pointerFingerId; + int i = -1; + float x,y,p; + + /* + * Prevent id to be -1, since it's used in SDL internal for synthetic events + * Appears when using Android emulator, eg: + * adb shell input mouse tap 100 100 + * adb shell input touchscreen tap 100 100 + */ + if (touchDevId < 0) { + touchDevId -= 1; + } + + // 12290 = Samsung DeX mode desktop mouse + // 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN + // 0x2 = SOURCE_CLASS_POINTER + if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) { + int mouseButton = 1; + try { + Object object = event.getClass().getMethod("getButtonState").invoke(event); + if (object != null) { + mouseButton = (Integer) object; + } + } catch(Exception ignored) { + } + + // We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values + // if we are. We'll leverage our existing mouse motion listener + SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener(); + x = motionListener.getEventX(event); + y = motionListener.getEventY(event); + + SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode()); + } else { + switch(action) { + case MotionEvent.ACTION_MOVE: + for (i = 0; i < pointerCount; i++) { + pointerFingerId = event.getPointerId(i); + x = event.getX(i) / mWidth; + y = event.getY(i) / mHeight; + p = event.getPressure(i); + if (p > 1.0f) { + // may be larger than 1.0f on some devices + // see the documentation of getPressure(i) + p = 1.0f; + } + SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); + } + break; + + case MotionEvent.ACTION_UP: + case MotionEvent.ACTION_DOWN: + // Primary pointer up/down, the index is always zero + i = 0; + /* fallthrough */ + case MotionEvent.ACTION_POINTER_UP: + case MotionEvent.ACTION_POINTER_DOWN: + // Non primary pointer up/down + if (i == -1) { + i = event.getActionIndex(); + } + + pointerFingerId = event.getPointerId(i); + x = event.getX(i) / mWidth; + y = event.getY(i) / mHeight; + p = event.getPressure(i); + if (p > 1.0f) { + // may be larger than 1.0f on some devices + // see the documentation of getPressure(i) + p = 1.0f; + } + SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); + break; + + case MotionEvent.ACTION_CANCEL: + for (i = 0; i < pointerCount; i++) { + pointerFingerId = event.getPointerId(i); + x = event.getX(i) / mWidth; + y = event.getY(i) / mHeight; + p = event.getPressure(i); + if (p > 1.0f) { + // may be larger than 1.0f on some devices + // see the documentation of getPressure(i) + p = 1.0f; + } + SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p); + } + break; + + default: + break; + } + } + + return true; + } + + // Sensor events + public void enableSensor(int sensortype, boolean enabled) { + // TODO: This uses getDefaultSensor - what if we have >1 accels? + if (enabled) { + mSensorManager.registerListener(this, + mSensorManager.getDefaultSensor(sensortype), + SensorManager.SENSOR_DELAY_GAME, null); + } else { + mSensorManager.unregisterListener(this, + mSensorManager.getDefaultSensor(sensortype)); + } + } + + @Override + public void onAccuracyChanged(Sensor sensor, int accuracy) { + // TODO + } + + @Override + public void onSensorChanged(SensorEvent event) { + if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { + + // Since we may have an orientation set, we won't receive onConfigurationChanged events. + // We thus should check here. + int newOrientation; + + float x, y; + switch (mDisplay.getRotation()) { + case Surface.ROTATION_90: + x = -event.values[1]; + y = event.values[0]; + newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE; + break; + case Surface.ROTATION_270: + x = event.values[1]; + y = -event.values[0]; + newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED; + break; + case Surface.ROTATION_180: + x = -event.values[0]; + y = -event.values[1]; + newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED; + break; + case Surface.ROTATION_0: + default: + x = event.values[0]; + y = event.values[1]; + newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT; + break; + } + + if (newOrientation != SDLActivity.mCurrentOrientation) { + SDLActivity.mCurrentOrientation = newOrientation; + SDLActivity.onNativeOrientationChanged(newOrientation); + } + + SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH, + y / SensorManager.GRAVITY_EARTH, + event.values[2] / SensorManager.GRAVITY_EARTH); + + + } + } + + // Captured pointer events for API 26. + public boolean onCapturedPointerEvent(MotionEvent event) + { + int action = event.getActionMasked(); + + float x, y; + switch (action) { + case MotionEvent.ACTION_SCROLL: + x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0); + y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0); + SDLActivity.onNativeMouse(0, action, x, y, false); + return true; + + case MotionEvent.ACTION_HOVER_MOVE: + case MotionEvent.ACTION_MOVE: + x = event.getX(0); + y = event.getY(0); + SDLActivity.onNativeMouse(0, action, x, y, true); + return true; + + case MotionEvent.ACTION_BUTTON_PRESS: + case MotionEvent.ACTION_BUTTON_RELEASE: + + // Change our action value to what SDL's code expects. + if (action == MotionEvent.ACTION_BUTTON_PRESS) { + action = MotionEvent.ACTION_DOWN; + } else { /* MotionEvent.ACTION_BUTTON_RELEASE */ + action = MotionEvent.ACTION_UP; + } + + x = event.getX(0); + y = event.getY(0); + int button = event.getButtonState(); + + SDLActivity.onNativeMouse(button, action, x, y, true); + return true; + } + + return false; + } +} \ No newline at end of file