render: Fix OpenGL draw state cache for various points of texture binding.

This commit is contained in:
Ryan C. Gordon 2019-02-04 18:55:39 -05:00
parent 670f3d3327
commit 40a52ceef7

View File

@ -443,6 +443,8 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GL_ActivateRenderer(renderer);
renderdata->drawstate.texture = NULL; /* we trash this state. */
if (texture->access == SDL_TEXTUREACCESS_TARGET &&
!renderdata->GL_EXT_framebuffer_object_supported) {
return SDL_SetError("Render targets not supported by OpenGL");
@ -641,6 +643,8 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer(renderer);
renderdata->drawstate.texture = NULL; /* we trash this state. */
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@ -702,6 +706,8 @@ GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer(renderer);
renderdata->drawstate.texture = NULL; /* we trash this state. */
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@ -1469,6 +1475,9 @@ GL_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, floa
}
data->glBindTexture(textype, texturedata->texture);
data->drawstate.texturing = SDL_TRUE;
data->drawstate.texture = texture;
if(texw) *texw = (float)texturedata->texw;
if(texh) *texh = (float)texturedata->texh;
@ -1496,6 +1505,9 @@ GL_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture)
data->glDisable(textype);
data->drawstate.texturing = SDL_FALSE;
data->drawstate.texture = NULL;
return 0;
}