From 43e27aa82ef558a0297df868fb14bddbed2b3063 Mon Sep 17 00:00:00 2001 From: David Ludwig Date: Wed, 25 Dec 2013 12:48:47 -0500 Subject: [PATCH] WinRT: minor d3d11 code cleanups --- src/render/direct3d11/SDL_render_d3d11.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.cpp b/src/render/direct3d11/SDL_render_d3d11.cpp index 109e71e3e..c17326fb9 100644 --- a/src/render/direct3d11/SDL_render_d3d11.cpp +++ b/src/render/direct3d11/SDL_render_d3d11.cpp @@ -375,7 +375,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer) } // Get the Direct3D 11.1 API device and context interfaces. - Microsoft::WRL::ComPtr d3dDevice1; result = device.As(&(data->d3dDevice)); if (FAILED(result)) { WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to ID3D11Device1", result); @@ -767,7 +766,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer) #endif swapChainDesc.Flags = 0; - ComPtr dxgiDevice; + ComPtr dxgiDevice; result = data->d3dDevice.As(&dxgiDevice); if (FAILED(result)) { WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device1 to IDXGIDevice1", result);